TheRealDannyyy's Recent Forum Activity

  • This has been super useful! Thanks!

    One thing I can't seem to figure out right now is that the Browser: Close command doesn't work correctly after I set it up for Steam. This happens pre-upload to Steam, and I'm still not 100% that it's the Greenworks itself but so far in my process that seems to be the dividing line between when it works or not.

    What happens normally is that Browser: Close turns off the game and closes the window.

    What happens after replacing the Greenworks files is that Browser: Close will turn off the game but the window itself will remain. This happens on both Windows OS and Mac OS.

    Any ideas about this?

    Current Version: 0.52.0 using Construct 2

    This is a bug with the Construct 2 NWjs plugin. Many plugin actions have never received proper updates to support more recent changes.

    Try adding the browser plugin and use the "execute javascript" action to execute this code:

    "var win = nw.Window.get(); win.close();"
  • Ok I uploaded it via wetransfer but the link is not supposed to last more than a week.

    If this is for public access, you should find an alternative that lasts forever. Maybe GitHub or similar platforms will work out.

  • I can't upload the zip file with all the needed scripts because they have unsupported extensions. How can I do that TheRealDannyyy

    You could try to directly upload those files to a cloud service and see if that works.

    Oh and BTW TheRealDannyyy you are allowed to edit this tutorial if you want to.

    Thanks for the access but I have no clue about MacOSX at all, so I doubt I could provide any kind of help regarding this.

    I'm currently still converting this topic into a tutorial. I will make sure to reference your tutorial when things are ready. (Old forum topics like this one, turn into "read-only" after a while.)

  • > Hi MoonMonky,

    > feel lucky that I read this because you didn't tagged me and I'm not always checking forum posts.

    > I just made a quick test-sign with my signing method and it worked.

    > Unfortunately, the signing method kinda evolved since this message with the help of a real developer. And even if some files are still used, NWsign.sh for example is not used anymore. I'll try to find some time to retrace what has changed in the process.

    > cheers,

    > M

    Hi ACCES-Mathieu!

    Wao, I thought that a quote was enough for a notification!

    I thought that the process must be evolved as Nw.js continue to update.

    If you want to explain how to do it would be amazing!

    I can't find anyone on web who explain how to sign a Nw.Js exported file clearly.

    I can offer you a coffee via Paypal if you'd like, just pm me ;)

    Cheers

    Please do not do this privately. It would tremendously help if the entire process was explained in a place that's open to the public.

  • Hi there,

    What about Steam Overlay Feature on Mac exports?

    I can't manage to get it work correctly.

    If none of the mentioned methods work, I can't really help. I have no experience with MacOSX and NWjs support for their latest OS architecture is still experimental at best.

  • If you look around in the registry you should find HKEY_CURRENT_USER\SOFTWARE\Scirra\Construct2\NodeWebkitPath, which is the first path it checks.

    If it can't find NW.js at that path, it checks a hard-coded fallback list of the following paths:

    C:\Program Files\NWjsForC2\

    C:\Program Files (x86)\NWjsForC2\

    C:\Program Files\NodeWebkitForC2\

    C:\Program Files (x86)\NodeWebkitForC2\</p>

    Thanks for the info! I'll just tell people to put the NWjs files into one of those file paths in the future.

  • C3 keeps defaulting my loader style to "C3 splash screen".

    https://github.com/Scirra/Construct-3-bugs/issues/3744

    I'm not sure if this is a problem with the launcher or with C3, since Ashley thinks it might have been fixed.

    This looks like a C3 issue. Ashley explained it quite well in the issue post. The launcher doesn't have anything to do with NWjs startup times, it just lauches NWjs and closes itself.

  • Is the path for the NWjs file/folder check always "C:\Program Files\NWjsForC2" or is the path stored somewhere in the registry or a config file?

    Was going to provide installers myself but I feel like it's not worth it, if the path is absolute and never changes. People could just download the files and put them there themselves.

  • I don't see any point to open sourcing it. It's just a tiny tool that does one very specific job.

    Was just out of interest. I've never been able to get Windows to cooperate with app icon editing and refreshing the icon cache.

  • I decided to check out the latest progress in C3's NWjs exports and stumbled upon the new app icon updater. It's simple, yet impressive software that gets the job done.

    Would it be possible to open source this software?

    (It doesn't seem to contain/access any sensitive data and would be perfect for my personal needs. Appreciate adding this feature regardless of the decision!)

  • Try Construct 3

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  • Click "Learn more" and it will be permanently hidden.

    Thanks, that did the job!

  • I appreciate that Scirra wants us to know that C2 will be retired soon but this popup message just gets annoying after a while. It doesn't seem to save its state and keeps popping up whenever C2 is started. Would appreciate it being removed after July 2021 or at least remember its state.

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

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