TheRealDannyyy's Recent Forum Activity

  • Not sure if this is worth suggesting or not but would it technically be possible to override the sampling quality inside layers themselves?

    I can see this being useful for projects, which for example use pixel-art but need smooth and clean looking UI. Other engines already offer this feature but on a "per-object" basis. I personally think making it a feature for layers would be easier in Construct 3.

  • Could be related to the Vulkan renderer failing to initialize. Check your user agent in the browser console. It should automatically log all of that stuff there.

    Another thing you can do. Export your project using both versions and check if any files are missing. Maybe Scirra removed some by accident in the latest version of NWjs.

  • Ah ok! I will try to locate the folder myself by comparing files.

    EDIT: do you mean that I *have to* remove irrelevant files from the nw.js for it to work?

    Suffice to say I don't know much about nw.js only that it is a neater way to display the game..

    Not required at all. It will work either way but it will be bloated (total file size) when you distribute it.

  • It depends on the scope and type of your project.

    Construct 3 comes with the benefit of Scirra patching things up, pretty much on demand.

    Just as an example. The NWjs plugin is outdated and has some broken actions because of changes by NWjs (3rd party). I have enough knowledge to workaround issues like that myself but if you don't. It might become an issue down the line.

    Like with any unmaintained software. You'll have to deal with issues yourself.

  • It's safe but you need to clean up any unnecessary files. That was one of the main reasons for why Scirra provided them, instead of letting us do it manually.

  • Sorry to bother you again real quick Everade.

    Does the icons folder contain a file called "WindowsIconUpdater.exe" or has that been deprecated and removed entirely?

  • Everade Thanks a lot for the effort!

  • Uploading a blank, desktop exported nwjs project would make things even more convenient for me but a screenshot is also fine.

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  • I'd like to gather information regarding the current state of exported NWjs projects and how they are being provided by Scirra. Specifically which files have been included/excluded and their purpose.

    Would appreciate if anyone with an active license could:

    1. Export a blank NWjs project (latest version)
    2. Unzip the exported archive (if required)
    3. Upload screenshot of the file structure

    Example:

  • > > Has there been any luck with the fullscreen/ close function?

    > > it seems with each update to C3 it breaks further and further.

    > > I think i am going mad with these bugs lol

    >

    > Still investigating: github.com/nwjs/nw.js/issues/7542

    TheRealDannyyy

    I have a work around for the close issue, if you want to add it to your list.

    Use the action - Browser -> Execute Javascript

    And run this:

    "var gui = require('nw.gui');

    var win = gui.Window.get();

    win.close();"

    There are too many issues with C2's NWjs plugin. You are generally better off using Construct 3.

    I know that Javascript can seem difficult and overwhelming at first but most window related issues, can be worked around by executing JS and a selected function like in your example.

    when someone plays the NWjs export, and plays it "windowed" is there a way to save their window settings and position for the next time they play?

    I didn't know players would even want this feature until I got feedback on it!

    I would save the window state (position, fullscreen/windowed, size etc.) as variables and run actions on startup. NWjs should by default save these but it might be broken for various reasons.

  • THIS PROJECT HAS BEEN DEPRECATED!

    The software itself might keep working but I will no longer provide support. Thanks for using it and thanks again to armaldio for additional help with the back-end.

    Scirra has officially retired running Construct 3 inside NWjs. For more information and alternatives. Please read the release notes and the forum post, for remote previewing your projects in NWjs instead.

  • Would be cool if you guys could update the tutorial's confusing/broken parts, so that others don't run into the same problems in the future.

    Also a big thanks for doing this ACCES-Mathieu!

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TheRealDannyyy

Member since 30 Sep, 2014

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