Isedo's Recent Forum Activity

  • I tryed the QR code Remote Preview but for some reason it stuck a 33kb loading. No idea why or what to do.

    But anyway I was wandering how to install the game on my phone without going through the PlayStore.

    Thanks

  • Hi folks, I'm still learning and I created a small space shooter with a space ship killing asteroids, collecting coins and a infinite Bg scrolling.

    I was wandering if it's possible to create a 3D camera in order to do the same project but instead of having a plain jpg background, use a 3D file which could in some way react to the 3D camera regarding the point of view of the user.

    Let's say the Bg contains a Tower, while flying above the tower, the user should see different perspective of the tower. This should be done with a 3D camera, correct?

    Any hint on how to go for this?

    Thanks

  • I was just wandering if C3 can be considered a professional game dev tool or sooner or later we will need to switch to Unity or others. For this reason I was looking for top selling games made with C3 in order to understand which is the full potential of this amazing tool which I already bought.

    Thanks

  • This is cool, thanks, I have to check it out. Thanks man.

  • Thanks a lot

  • This is the situation:

    The space ship lands on the planet. Th player (platformer) walks on the planet ground. The planet ground is a sprite .png that covers the whole level.

    At a certain point i'd like to allow the player to dig into the terrain a create tunnels as he wish in order to find a key. So yes, basically everything should be diggable.

    Maybe what I want to do is to much stress for the system, I do not know, maybe there are other ways to do this?

  • Feels like using "family" is the right thing to do correct?

  • Hi folks, I'd like the player to choose the character to play with at the beginning of the game. Which is the best practice?

    Should I create two different sprites and set them all up with the same commands along the whole game or is there some kind of feature with which I can create a container called Player and than, put inside the Character choosen by the player?

    Which is the best way to approach this?

    The first option sounds the better one but it seems like double or triple job when setting up the whole game because i will need to write the same command for every character movement and interaction.

    Any help to optimize this?

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  • THanks bro, you pointed me in the right direction. What I was expecting is to see the variable already in the text area but i never created and Event inside the event sheet of the level1 that I want this to happen.

    THis is why it was not showing up. I assumed it would be visible by it self but of course, its not. Thanks!

  • Thanks man

  • Got it. so which is the best way to do digging?

  • CtrlHi folks,

    I created the splash page for my game (made for learning purpose only) where the player is choosing the character to play with.

    Once we click o the character, the name of the player is stored in a Global Variable.

    I would like to read that variable in the first Level of the game (the one which come after the splash page).

    I managed to this including the Event Sheet of the splash page in the event sheet of the Level 1 but I'm ot sure this is the correct way to do that since the event sheet of the splash page, includes also sound and other Events I'm not interested in including in the level 1.

    Is there a way to share a Variable across all the levels of the game without sharing the event sheet?

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Isedo

Member since 24 Dec, 2021

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