NlaakStudios's Recent Forum Activity

  • Np

  • I disagree. the example that I used with the five frame coin is just that one example. What if somebody in here was writing the next World of Warcraft. When you start thinking of backpacks potions armor horses whatever it's a lot easier to render the sprite in parts and in grayscale and then apply a color filter then you have a smaller footprint but it also allows you to have a lot more possibilities visually.

    this really should be a feature request. I'm actually kind of surprised considering how will the c2 engine is designed. it should be added to the image class. C2 is an awesome engine there's no reason to limit it.

  • Here you go. It's not a bug. I have it working in all my game. Here is a example project File.

  • I just recently helped another developer do just that. It's really just a matter of stepping back and thinking about how long everything takes.

    Mobile is very very hard to do. You really have got to keep the memory footprint down and you can't hit a processor with a lot of tasks. But some tricks that I could teach you that creates the illusion that it's doing everything but its really not, using basic logic I'll show you what I mean...

    As an example you have a character running around the screen you have to update the position of that character about 17 times a second. However you don't have to check the input 17X second because nobody can move that quick. So you could put your input routine into a function that only runs four times a second and you're freed up some processing power - actually just saved 4.25ms per tick. Do the same thing with collisions to achieve the same effect. I usually go 5X (3.32ms) a sec for collisions.

    Now, Maybe your guy has an inventory... You don't have to take and check the inventory to see if the hammer is in there 17 times a second do it once every second. Just those 3 things saved us running executing 43.98 tasks - saved us the couple thousand operations of the short game. That would help stuff run on lower end devices and make desktops and higher end devices work less which saves battery usage all the way around.

    one note, I learned very quickly that on C2, don't put path finding AI in a slower loop. Keep it every tick for fast paced stuff. If you run your game in the debugger and look at the system section, make a note of your collisions/sec and CPU %, I guarantee you you will cut both in half.

    Another trick if the layout is biggest than the screen is to see if objects are even visible, if not ignore them. The player will never know. Just update the stuff the user can see, everything else, update every second if you must.

    Hope this help someone. Chow.

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  • I have created A racing steering wheel, gas pedal and break pedal. See Below. I'll put up a Package this weekend for about 8 standard colors but really this is more for what you need. So post the Colors you want for A & B and i'll put it on the store for $2 bucks. The Packs will be $10 for 6 colors.

    The steering wheel comes in 2 styles. Split down the middle so you can have landscape with left and right or whole as pictured for bottom center portrait.

  • Go to github. Search for sprintf for JavaScript. Call it with the browser object passing in your string and display the result.

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  • I'll take a look for you. Well never mind I can't help you due to restrictions also. My Skype is nlaakald.

    Save the game as a single file and please replace the graphics with just basic colored shapes. Zip it and contact me via Skype. This will decrease size and protect your content.

  • its in the title. I don't have enough points to post a link in the body.

    i2tmlabs dot com

    thats it.

    I'm trying to get revision 0.8.5 out.

    • Fixed bug where if you played another game if freaked out on load
    • New Title Buttons
    • New Title background
    • Updated Title UI to support changelog
    • Added Autosave/Resume
    • Some tweaking to Damage(s) & Health(s)
    • Adjustments to various sound effect volumes
    • Sound Toggle Working (Finally)

    soon as I am done with the autosave feature i'll give it a run through and release.

  • 20

    And ty

  • Crossroads v0.9.3-RC1 is now Live and out of BETA

    Please post any issues or feedback here. Thank you!.

    1) whats the highest level you can reach?

    2) what do you like best about the game?

    3) what do you like least about the game?

    4) if you could change one thing...what?

    who will finish the game first and post the spoiler at the end?

    http://i2tmlabs.com/

    Suggested Devices: Any Desktop, laptop, Notebook and Most tablets including iPad and Surface Pro 3

    I do believe this game is complete. Please let me if you find any bugs and I will fix them but I am now moving on to several other projects.

    Version 0.9.3-RC1

    - Improved Change Log

    • Minor changes in Analytics
    • Added Univeral Banner Manager (UBM)
    • Minor Tweaks on overall gameplay
    • Removed Clay.io due to issues with service.

    Version 0.9.2

    - Fixed Prizes spawning right outside layout

    • Prize now expire in about 7 sec
    • Revamped the Exhaust to be more realistic

    Version 0.8.8

    - a couple more permanence updates

    • combined player dialog & upgrades text into one.
    • adjustments to enemy spawn locations and rate.

    Version 0.8.5

    - Even smaller footprint

    • Increased health of player
    • Bug fixes
    • new Best Score feature
    • Smoother animation
    • Dropped support for Smaller phones. (iPhones, Nokia and such are overheating and lagging)
  • My first game with c2 (4 more in the pipe)

    Ive tested it on Note 3 (ANDROID) chrome,ff,ie11, Surface Pro 3 (windows 7 & 8), iPad mini and various notebooks and desktops. Check it out and post your device and issues or thoughts. Thanks all.

    I2tmlabs dot com -> Choose i2tm Arcade at top left.

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NlaakStudios

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