mahdi71's Recent Forum Activity

  • hi,

    my memory (RAM) doesn't get free after changing the layout

    in debuger : memory is the same each time i change the layout and the object count is the same but in task manager it get more each time i change the layout.

    why is that ?

    i found this problem because in android after changing the layout 4 -10 time then game get force closed.

  • replay what ? Are you mean restart layout ?

    no - i mean i want to replay the game

    like recording the game and then play the game to see how users play like when you can see attacks on clash of clans

  • hi,

    i want to make a replay system for an rts game

    game use bullet behavior for all movement

    i can not record every unit x and y and then replay it becuase there is diffrent type of units and the will create in realtime

    so i have to save only user input and then do the exact same things

    i did that but when i replay the game in diffrent framerate or diffrent timescale , the replay changes and its not exact same thing

    so how can i do that ?

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    > i just going to use unity + blox and it seems like construct1000 !

    >

    It looks cool, but it seam very complex in compare to construct.

    just a little !

    i just going to use unity + blox and it seems like construct1000 !

  • hi

    please fill up this questions for "cocoon canvas+" and "wkwebview" and "normal cordova for ios"

    ios version support :

    performance:

    size:

    html support:

    audio support (what problems):

    and...

  • multiplayer plugin is full of bugs > dont use it

    instead use websocket + nodejs

  • hi,

    i have a sever for my game i have userid in my server (each user have a uniqe userid number)

    there is no google play cloud save solution right now, so :

    now : for saving user data i get user google-play-id then set playid in my database so if player remove the game and reinstall it again when they press load they login and i get that google-play-id then i know wich player is joined and i can return the saved game.

    but google play games in new version changed the google-play-id (i dont know why !! its an id : it must dont change !) and cause me problems.

    my idea : save userid in googleplay instead of score (i never use leaderboard)

    so i can get what is userid and return the player save!

    what you think ?

  • This character should do the trick, it works for me (copy the following line or the second code box bellow):

    ?

    Make sure you put the character to the

    start

    of the text to turn it around (example: [character]text will result as txet).

    When using event sheet:

    Text.Set Text -> "[character]This is some text."

    this will turn to .txet emos si sihT

    ?[/code:17up7h3q]
    

    its not working becuase when you use english and persian together they not correct

    so it is not working like rtl

  • Sorry, then you can't, I did found a special character a while ago, that if I past it at the end of the text it sort of fix it to rtl (tried with hebrew) but it's not 100% perfect, try it, just add the following quotes and special character to the end of your text (note, the character is not visible, but it's there, just copy it as is)

    "?"

    Hope it helps.

    i tried it before but not working

    i just ask why dir="rtl" not working it has to work with canvas

  • rtl can only be achieved with a textbox, you can add a css action with key "dir" value "rtl", normal text can only be aligned.

    i can not use textbox because i want to use canvas+

  • >

    >

    > why ?

    >

    Not regarding performance, but in my experience bigger projects built with that method result in a messy code you'll have a hard time to see through. Node based methods (like blueprints in UE4) also suffer from this problem. It ultimately comes down to user preference, since some programmers prefer text-based code for bigger projects. C2 offers very good orgranization methods for your event sheets and if you use them correctly, you won't get lost in the code.

    1. blox is nothing like node based mehods

    2. blox need much less code (in c2 you have to get x and y and set 2 variables but in blox you set them in one code)

    3. blox is like unity scripts so you must make them for each object so dosent matter how much big is your project you never need too much blox at the same sheet

    4. for non programmers c2 expressions is like programming but not in blox

    5. make a one small game with it then compare it with c2 its so much more then c2 becuase its unity + blox

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mahdi71

Member since 24 Aug, 2014

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