joelmayer's Recent Forum Activity

  • Hi rexrainbow i really love the plugin thank you so much! Quick question, what would be the best way to implement some sound per typed character as in the old NES and SNES games? Thanks a lot and keep up the great work!

  • Thanks for your Feedback guys! I wrote a firat devlog about the making of the game on indieDB and my own tumblr. You can check it our here: http://www.indiedb.com/games/purgatory- ... irst-steps

  • Hi there!

    Well, i've been lurking on these Forums for quite some Time now, asking all sorts of silly questions but right now i'm working on my first full game called "Purgatory". It's going to be an Adventure Game with some minor combat situations.

    You play as Alex, our heroine. After a wild night out partying you and your boyfriend Dennis as well as your friends Cyntha and Marc get in a car accident. When you wake up, your friends have vanished and you set out to find them, which leads you deeper into the nightly forest. As the night goes on, you not only will have to uncover the mysteries that led to your friends disappearance but also discover, that Alex herself has a dark secret as well...

    Here are some screens of the first two Game Scenes finished <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Let me know what you think <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I'll keep this thread updated, as i progress.

    You can follow me as well on Twitter or check out my Website at http://www.joelmayer.ch

    Just for Fun: A Poster i once did. The Character Designs differ dramatically from this initial try and i'll have to eventually redo it.

    Are C2 Plugins still gonna work in C3 is something i'd be interested in as well...

    I think if Construct 3 would include half the 3rd Party Plugins and Behaviours that are available today, it would already be twice as powerful of an Editor Would be great actually, if Scirra would consider including some as a Standard and "officialized" Extension to C3 one day especially by users like Rex.

  • Thanks for the reply. I found a Workaround using a Variable which switches the Color according to who's talking Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi there rexrainbow !

    Thanks for creating the Plugin, i really like it a lot and am using it for creating a little Dialogue System for my Game.

    Everything works like a charm and i can pull Dialogue Text and Animation for my Character Portrait out of the CSV. The only thing it won't pull for some reason is the Font Color for my Text Object, which i'm storing in the CSV as well.

    Is there a reason for that or is there something i am missing? Thanks a ton!

  • Thanks!

  • Hi Guys!

    So, i started working on my Sidescrolling Adventure Game and so far working with Construct 2 is great, even though i'm still pretty much a Beginner.

    The two hardest things for me will be the Inventory System and the Dialogue System. I started working on my Inventory today, looked at a Bunch of Tutorials and then decided to try it in my own way I'm using a Dictionary Object instead of an Array because i basically only need one Dimension of Data anyways and i kinda like the Dictionary.

    The picking up works like a Charm, it's the dropping of the Objects that gives me trouble... I honestly am totally confused at the moment so i try to explain what i did so far:

    SET UP

    I've got three Instances of my Inventory Slot with an Instance Variable from 1 to 3. The other Variable is called ActiveObject and determines, what object is currently displayed in the Slot.

    I also have two global Variables. One is called "OverlappingItem" and saves the Animation Name of the object on Screen (not in the Inventory). When my Player overlaps with the Object and presses Space, the Dictionary saves the current Variable as a new Key, or to make it more understandable, the name of the object.

    The "Selected Object" Variable, puts the name of the currently highlighted Inventory Item in a Variable, so the system knows, which Item is selected and gonna be dropped.

    As i said, i can add all the items in my Inventory without any problems, no matter in what order i pick them up, but i can't for the life of me figure out how to drop them from the inventory without it all going crazy. It seems to delete the key but i'm not sure how i update all the slots in the best way, so it knows where to put which key. It's kinda hard to explain but if you have any questions, let me know!

    Any help would be greatly appreciated! Thank you so much!

  • Is this Plugin fully workable then? I might just get me a Creature License for Christmas

  • It's probably the same bug. To be honest i haven't tried it without NW yet, i will as soon as i get home.

  • Yeah it only just happened to me when updating NW to 0.13.7.

    Hope they fix it soon.

    AlexFrancois Hi Alex

joelmayer's avatar

joelmayer

Early Adopter

Member since 22 Aug, 2014

Twitter
joelmayer has 2 followers

Connect with joelmayer

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies