How to make a TATE mode (for SHMUPS etc)

1

Stats

476 visits, 578 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 27 Feb, 2023.

If you are wondering on how to make a TATE mode for your SHMUP in Construct 3, here's the code!

+ System: On start of layout

+ OR Keyboard: On H pressed

-> System: Set canvas size to 640 x 480 (original canvas size is 480 x 640)

-> System: Set layout angle to 90 (change this to 180 and 270 for other Tate Options)

-> System: Set layout scale to 1

This code assumes that you originally built your SHMUP or Vertical Screen game on a Portrait layout with a 3:4 ratio canvas (for example, 480 x 640).

NOTE: I have tiled backgrounds that repeat/loop in my SHMUP, rather than a large scrolling level, so I have no idea if this works in that situation.

Hope this helps any body who is making a SHMUP and wants to create a TATE mode for the absolute savages on the SHMUP forums :)

  • 2 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • whats TATE

    • TATE is SHMUP terminology for Rotate, where the games are usually displayed in a Portrait view by rotating the monitor/screen by 90 degrees. DoDonPachi and Zero Ranger are examples of SHMUPS that use TATE.

      This tutorial refers to TATE mode just in case someone who is trying to make a SHMUP is looking for a way to implement TATE mode in their game, as I couldn't find any tutorials specifically for this purpose.