RPG Tutorial (Part 1)

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Published on 9 Jan, 2017. Last updated 25 Feb, 2019

With this 4, 4 strip all you have to do is import it as strip and set number for Horizontal = 4 and vertical 4. From this strip create five Animations and name them as below:

ANIM_idle

ANIM_left

ANIM_right

ANIM_up

ANIM_down

Now let’s give behaviour to our player.

8 Directions

ScrollTo

BoundToLayout

For ScrollTo we could create our own Camera to follow player but, for this tutorial this will work fine.

Set Max speed of player to 1

Default control to NO

Player behaviour below:

Ok so far so good now adding movements of player. Before we do that name the Layout to Main_Game and rename the Events to Maingame_Event. Add one more Event Sheet and name it Player_Event. Make sure you save your projects. Looks like below:

Now let’s add some actions for our Player.

In our Maingame_Event right click and click on Include event. Add this Playerevent in Maingame_Event. Looks like below:

Now open Playerevent sheet and add codes below:

Create global Variable Player_Direction = “” (text Variable)

If W is down then Move player up in Player_Direction 270 degree

System set Value Player_Direction to “up”

Spr_Player set Animation to "ANIM_" & Player_Direction

Looks like below:

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