Brief Overview of Global Layers and Creating a GUI

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Published on 4 Sep, 2015. Last updated 19 Feb, 2019

This is part three, seven, eight and nine of an RPG creation mini series. The information is focused around setting up a Graphical User Interface(GUI) only once and using it anywhere in our game. We discuss the importance of Global Layers and the time they save, using 9-patch to save resources, Anchor Points, Pause Button, Pop-Up Menu and Parallaxing.

Using: Stable Release (r212.2)

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If you wish to see more, please view the video on YouTube and follow the playlist or you can search for Hawkadium's Tutorials, here on the Forums.

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