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Bug fixes for Physics, iOS and more
30 January, 2018 ()
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Notes
We managed to get to the bottom of a memory leak in the Physics behavior, so this is quite an important fix for long-running Physics games. (We'll also be backporting the fix to C2.) Also Apple have really thrown a spanner in the works by breaking WebAssembly on iOS, which we use to decode audio. It's pretty complicated to work around, but we've come up with something which looks like it gets it working again. If you've had issues with games failing to load on iOS, this should fix it. If you still have trouble try clearing your browser cache and retrying.
There's a few other fixes in this build too. We're hoping to release a new stable update shortly, so assuming everything goes smoothly we should have one along soon. Please test thoroughly and report any issues you find!
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Exécuter r82
Changements
Facebook plugin: updated to SDK v2.11
Corrections de bug
Physics: memory leak creating/destroying/resizing large numbers of objects
WebM Opus audio could fail to play in preview mode in Safari and Edge
iOS: work around broken WebAssembly support and fall back to asm.js to decode WebM Opus audio
Multiplayer: false indication of support on Edge
Rare data editor crash when closing data editor
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