Les versions Beta ne sont pas autant testées que les versions Stables
New Export Manager, updated effects engine, more fixes
02 August, 2017 ()
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Notes
This build adds a new Export Manager. This basically lists your last few exports so you can access them again, in case you forgot to download the file or otherwise lost it. The main reason it exists though is so you can add your own exported zip and build it with Scirra's mobile app build service. This will ultimately allow a Construct 2 Cordova export to be built to an APK in Construct 3. There's still a bit of work to be done though, including updating Construct 2 as well, but the Export Manager is still there for you to try out in the mean time.
Secondly in this build we've done a lot of work to update the effects engine, which renders WebGL shader effects. There have been some long-standing issues with effects which we're working on fixing for Construct 3. In particular some effects such as Warp were inconsistent with scroll, zoom and the viewport edges. Several effects have been updated to work better in these aspects, and in the case of Warp we've actually replaced it with some new revised effects. The new effect's parameters work slightly differently, so to ensure existing games don't suddenly look different, we've introduced new effects and deprecated the old Warp effects. Assuming these changes go smoothly, we'll be able to add support for effects in the Construct 3 addon SDK soon after this. We had to make some significant changes, and we don't want to unnecessarily burden third-party developers with breaking changes, which is why we've been holding off on that.
Finally as ever there is a batch of bug fixes to help ensure Construct 3 is robust. We did make one breaking change this build, regarding how the Platform behavior's Is by wall condition works. Previously it was false if the player was next to a wall but directly underneath the ceiling. This seemed somewhat counterintuitive so we've updated it to return true in that case. Technically this is a breaking change since it changes how an existing feature works, but it does seem like it ought to have worked like this anyway, so hopefully it is not a significant inconvenience.
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Exécuter r47
Nouvelles fonctionnalités
New Export Manager, listing previous Android and iOS exports, and allowing importing Cordova exports to build
Nouveaux ajouts
New 'Warp object' and 'Warp layout' effects that are revised and stable with zoom, scrolling and viewport edges.
New 'Warp object mask' effect, for consistency with the new effect.
Changements
The old 'Warp' and 'Warp mask' effects are deprecated in favour of the new revised effects.
Platform behavior: 'Is by wall' is now true if the player has an obstacle directly above them
Select the correct image point when changing animation frames in the image editor
Cordova export: can now select the build service on the export options dialog, removing the need for the "build apps" button
Corrections de bug
Updated 'Bulge', 'Stretch', 'Swirl', 'Warp radial' and 'Warp ripple' effects to be more stable at viewport edges and work better when combined with other effects.
Some effects did not render correctly with sprites with other images on their spritesheet
Possible crash opening font picker with corrupt webfont file added to project
Dragging rectangle selections in the image editor
Crash when resizing an image's width or height to values lower or equal to 0
Misaligment of image points after cropping in the image editor
Possible crash after cropping with the keyboard short cut
Possible crash of the eraser tool in the image editor
Crash when pressing "J" keyboard shortcut in the image editor
Crash in the tilemap editor when using the "Select" tool near the edges of the instance being edited
Crash when renaming an effect on a layer or Layout
Properties bar doesn't show all properties for a family if no member exists in active Layout
Crash when attempting to "clone drag" an instance while the object placer is active
Crash resizing a dialog with a table flush with the edge
Mises à jour du SDK
Loading in safe mode now no longer attempts to load aces.json, avoiding errors due to invalid JSON
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