Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

More Flowcharts improvements; new examples; bug fixes

02 April, 2024 ()

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Notes

We're now working towards a new stable release. This means our focus turns to bug fixes and reliability for the next few weeks until the stable release comes out. Despite that, we have a couple more improvements for Flowcharts, and also two more new examples. There's also the usual batch of bug fixes, particularly in the area of event sheets, templates and hierarchies. Happy testing!

Please note: due to staff time off, there will not be a release next week (April 8-12). Releases should resume as normal the following week (April 15-19).

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Nouveaux ajouts

10 favoris
Flowcharts: support cut/copy/paste of outputs
11 favoris
New examples 'Dig the way', 'Hexagonal movement'
6 favoris
Flowcharts: show properties for individual outputs in the Properties Bar

Changements

6 favoris
Flowcharts: use a similar zooming logic to the Layout View
5 favoris
Disable WebGPU on "intel/gen-12lp" devices due to driver bug that causes rendering failure

Corrections de bug

9 favoris
Could paste incorrect function names after a failed attempted paste of an event sheet from Project Bar
12 favoris
Reordering or undoing changes to function parameters could cause parameters to reset to default in expressions calling the function
5 favoris
Templates: instances created with a template not initializing with the correct initial state if they belong to hierarchy and a container
2 favoris
Flowcharts: cut/copy/paste keyboard shortcuts working without also pressing Ctrl/Meta
3 favoris
Flowcharts: crash when attempting to cut or copy nodes with no selection
3 favoris
Hierarchies: using the 'Save from JSON string' not producing the expected results in some cases
5 favoris
Correct a range of typos/spelling mistakes

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  • Every C3 update is a huge rush of dopamine

  • where is new update? :)

  • Loving the flowcharts, thanks for pushing forward with this feature

  • The digging example is just with I needed. I feel there is so much potential in construct for manipulating tilesheets, I just need some enlightenment like this.

    And maybe some isometric tileset capabilities too, so we can go fully rpg oldschool.. Time to be the king of 2D game engines, time to go isometric.

  • Thank you