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Xbox UWP exporter; Flowcharts improvements; usability and performance improvements
12 December, 2023 ()
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Notes
This release adds a new Xbox UWP exporter! This allows you to export your project to a Visual Studio 2022 project that can build your game for Xbox UWP, suitable for the Xbox Creator's Program, based on Microsoft's new support for WebView2 on Xbox. This does not yet have Xbox services integration, but we're releasing what we've got, and will be covering it in some more detail in an upcoming blog and documentation. This export option is available at no extra charge to existing subscribers.
Meanwhile we've also been hard at work improving the new Flowcharts feature. We've made some fairly substantial changes to the Flowchart Controller object, including some backwards-incompatible changes. We take backwards compatibility very seriously, but we want to take advantage of this early stage to make sure we get the feature right. So if you have errors opening a project made in r370, then go back to r370, delete any events using the Flowchart Controller object, reopen it in r371 and add the events back. We're sorry for this inconvenience but we think it's important to make changes sooner rather than later, and hopefully we won't have to do this again. Once you get using r371 you should find the feature working more reliably, with some significant bugs fixed, and more capable too. There's a new Flowchart questionnaire example as well which shows a simpler use of flowcharts than the full quest example.
We also have a range of other changes including usability improvements, performance improvements, and bug fixes too. See the changelog for the full details and happy testing!
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Exécuter r371
Nouvelles fonctionnalités
Xbox UWP (WebView2) exporter
Nouveaux ajouts
Flowcharts: show UI feedback when making node connections
Flowcharts: 'Start' action parameter to set as current flowchart
Flowcharts: add more conditions to the Flowchart Controller
Changements
Flowcharts: shorten expression names and make consistent with other parts of Construct (breaking change)
Flowcharts: add new expressions that were previously covered by other expression's optional arguments (breaking change)
Flowcharts: allow using an empty tag when starting a flowchart
Flowcharts: change 'flowchart' and 'node change' triggers to 'flowchart entered' and 'node entered' to better describe what they do
Flowcharts: trigger 'node entered' when a new flowchart starts
Pick condition/action dialog: improve default selection when searching
WebGPU: show more GPU info when Chrome "WebGPU Developer Features" flag enabled
Project Bar: avoid updating search while still typing to improve search experience in large projects
Corrections de bug
Flowcharts: properly style nodes for the dark and light themes
Flowcharts: crash attempting to edit the value of an output
Flowcharts: crash undoing while connecting nodes
Flowcharts: node caption changing height when resizing the node vertically
Flowcharts: text box to edit outputs name became misaligned when clicking on it
Flowcharts: redundant balloon tip shown when editing output name without making changes
Flowcharts: show browser context menu when right-clicking node tag
Project Bar: did not correctly handle dragging object type to family member
3D Camera: camera rotation not reset when restarting layout
Video Recorder: could still record audio with audio format 'None' if 'System audio' enabled
Audio: savegames not loading properly when using audio effects (regression r330)
Improve robustness of loading large numbers of files in exported projects
Properties Bar: sometimes could not undo changes to percent properties
Dynamic texture loads could sometimes briefly show the wrong texture
Editor: slow performance with large table controls (regression r370)
Timelines: Z index not updated properly while previewing timeline
Amélioration des performances
Project Bar: improve performance in large projects
Mises à jour du SDK
Allow wrapper extensions for platform "xbox-uwp-x64"
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