Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Xbox UWP exporter; Flowcharts improvements; usability and performance improvements

12 December, 2023 ()

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Notes

This release adds a new Xbox UWP exporter! This allows you to export your project to a Visual Studio 2022 project that can build your game for Xbox UWP, suitable for the Xbox Creator's Program, based on Microsoft's new support for WebView2 on Xbox. This does not yet have Xbox services integration, but we're releasing what we've got, and will be covering it in some more detail in an upcoming blog and documentation. This export option is available at no extra charge to existing subscribers.

Meanwhile we've also been hard at work improving the new Flowcharts feature. We've made some fairly substantial changes to the Flowchart Controller object, including some backwards-incompatible changes. We take backwards compatibility very seriously, but we want to take advantage of this early stage to make sure we get the feature right. So if you have errors opening a project made in r370, then go back to r370, delete any events using the Flowchart Controller object, reopen it in r371 and add the events back. We're sorry for this inconvenience but we think it's important to make changes sooner rather than later, and hopefully we won't have to do this again. Once you get using r371 you should find the feature working more reliably, with some significant bugs fixed, and more capable too. There's a new Flowchart questionnaire example as well which shows a simpler use of flowcharts than the full quest example.

We also have a range of other changes including usability improvements, performance improvements, and bug fixes too. See the changelog for the full details and happy testing!

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53
Exécuter r371

Nouvelles fonctionnalités

30 favoris
Xbox UWP (WebView2) exporter

Nouveaux ajouts

11 favoris
Flowcharts: show UI feedback when making node connections
9 favoris
Flowcharts: 'Start' action parameter to set as current flowchart
13 favoris
4 new examples
10 favoris
Flowcharts: add more conditions to the Flowchart Controller

Changements

6 favoris
Flowcharts: shorten expression names and make consistent with other parts of Construct (breaking change)
6 favoris
Flowcharts: add new expressions that were previously covered by other expression's optional arguments (breaking change)
4 favoris
Flowcharts: allow using an empty tag when starting a flowchart
6 favoris
Flowcharts: change 'flowchart' and 'node change' triggers to 'flowchart entered' and 'node entered' to better describe what they do
5 favoris
Flowcharts: trigger 'node entered' when a new flowchart starts
7 favoris
Pick condition/action dialog: improve default selection when searching
6 favoris
WebGPU: show more GPU info when Chrome "WebGPU Developer Features" flag enabled
10 favoris
Project Bar: avoid updating search while still typing to improve search experience in large projects

Corrections de bug

5 favoris
Flowcharts: properly style nodes for the dark and light themes
5 favoris
Flowcharts: crash attempting to edit the value of an output
5 favoris
Flowcharts: crash undoing while connecting nodes
3 favoris
Flowcharts: node caption changing height when resizing the node vertically
3 favoris
Flowcharts: text box to edit outputs name became misaligned when clicking on it
3 favoris
Flowcharts: redundant balloon tip shown when editing output name without making changes
3 favoris
Flowcharts: show browser context menu when right-clicking node tag
5 favoris
Project Bar: did not correctly handle dragging object type to family member
7 favoris
3D Camera: camera rotation not reset when restarting layout
4 favoris
Video Recorder: could still record audio with audio format 'None' if 'System audio' enabled
6 favoris
Audio: savegames not loading properly when using audio effects (regression r330)
9 favoris
Improve robustness of loading large numbers of files in exported projects
7 favoris
Properties Bar: sometimes could not undo changes to percent properties
7 favoris
Dynamic texture loads could sometimes briefly show the wrong texture
8 favoris
Editor: slow performance with large table controls (regression r370)
6 favoris
Timelines: Z index not updated properly while previewing timeline

Amélioration des performances

21 favoris
Project Bar: improve performance in large projects

Mises à jour du SDK

10 favoris
Allow wrapper extensions for platform "xbox-uwp-x64"

Partager Construct 3 la parution r371 maintenant

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  • Breaking changes so early should always be fine, so don't feel guilty about it. As long as it improves the feature on the long run, it's a really tiny price to pay. Thanks for the improvements! An amazing beta cycle so far.

  • Wow an other big update ! thank you for this, Xbox UWP export is huge.

    Great to see you made backward-incompatible changes for Flowchart feature, this is indeed better this way !

    However I still hope the full potential of Flowchart will be exploited by letting us Create Logic per Nodes (Node Conditions, Custom Node Types with "instances variables" and that kind of stuff). Right now it doesn't help us a lot VS the old way to achieve that kind of systems using JSON/Array or even just Game Objects connected with parent/child hierarchy relationships which is a shame.

    Mockup, current issues details and their solution in this thread construct.net/en/forum/construct-3/general-discussion-7/new-flowcharts-feature-r370-179833/page-2

  • "improve performance in large projects" ahhh very nice!

    • [-] [+]
    • 2
    • Fib's avatar
    • Fib
    • 2 points
    • (0 children)

    If a feature is in beta then breaking changes are completely acceptable. Please don't worry about backwards compatibility for beta features, it will just get in the way of honing in on the best solution.

  • That's great news, I'm really looking forward to the official Xbox export. Thanks for the excellent support for the devs.

  • Xbox support is great news!

    • [-] [+]
    • 1
    • tha's avatar
    • tha
    • 1 points
    • (0 children)

    Thank you for the example. It's a good idea and helps to understand the process correctly, enhancing efficiency.

  • HOW MANY PEOPLE ARE WORKING at cosntruck? Unity has 7 thousand people and they don't do anything good for years,

    Solo, disk dots, multiplayer systems, etc., thousands of unfinished things... While here, useful tools.

  • Thanks for the simpler flowcharts example

  • I'm interested to see what kind of functionality people will end up building in for flowchart and tools like chatmapper, articy draft, etc.

    Looking through, doesn't seem like it would be all that hard to get it to read and output simple jason dialogue exports.

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