Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Custom actions; new pathfinding features; move along curved paths & more

31 January, 2023 ()

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Notes

It's the start of a new beta release cycle! This release introduces a major new feature: custom actions! At the moment these work a lot like functions, but they are associated with an object type or family and appear in their action list, which helps organize your logic in the appropriate place. We have a few more ideas to take this further over the next couple of releases, including better support for families, and in the long term we think it will also become part of a "prefabs" style feature. So it's not yet the final form of the feature, but we're creating a good basis to continue building on top of.

This release also brings a few new features and improvements to the Pathfinding behavior. This includes a path groups feature to help spread out paths, a direct movement setting to help smooth paths, and a few other smaller improvements and tweaks. These have all arisen from the Command & Construct game development project, and these features are explained in more detail in the blog post RTS devlog #9: Extreme pathfinding. We've also added a couple of new example projects which interactively demonstrate these features.

The Move to behavior now also supports moving along curved paths when following a timeline, which enhances the use of timelines as a way to design paths for objects to follow at a fixed speed rather than at fixed times.

Other than that there's a raft of other additions, changes and bug fixes. These include some new expressions, usability improvements, and the usual batch of bugs squashed, as ever largely based on all the feedback we get from you. Happy testing!

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49
Exécuter r328

Nouvelles fonctionnalités

38 favoris
Custom actions

Nouveaux ajouts

19 favoris
Pathfinding: add 'Direct movement' setting
22 favoris
Common expressions BBoxMidX/Y
11 favoris
Pathfinding: add action to set move cost
20 favoris
System expressions ViewportMidX/Y
11 favoris
Pathfinding: start/end path group actions, for spreading out paths
13 favoris
Move To: support moving along a timeline with a curved paths
9 favoris
New examples 'Pathfinding direct movement', 'Pathfinding groups', 'Move along curved path'
9 favoris
Layout view: hold tab while right clicking to show the context menu on the current selection rather than the top instance
7 favoris
Templates & Hierarchies: add alternate keyboard shortcuts 'Alt Gr + [' and 'Alt Gr + ]' for the 'replace whole" and 'modify existing' template options

Changements

13 favoris
Pathfinding: improve A* heuristic when diagonals enabled
8 favoris
Templates: duplicating an instance which is a template now sets it as a replica of the corresponding template
8 favoris
Pathfinding: increase maximum allowed cost from 2^26 to 2^31
8 favoris
Avoid redundant title bar text when editor installed as an app in Chrome/Edge

Corrections de bug

6 favoris
Pathfinding: may not have removed redundant path nodes in some cases
6 favoris
Event sheet view: possible crash cutting and pasting function parameters
6 favoris
Sprite: possible runtime crash changing layout before 'Load image from URL' finished
6 favoris
Templates & Hierarchies: 'replace whole hierarchy' context menu option not producing the expected results every time
6 favoris
Animations editor: crash dragging an image from another browser
6 favoris
Animations editor: some zip files failed to be imported correctly
6 favoris
Animations editor: animation preview was not always consistent with the runtime
7 favoris
Tweens: incorrect end result in some tweens involving size and hierarchies
7 favoris
Timeline bar: editor preview not producing the expected results in some cases involving hierarchies
8 favoris
UI State: active layer was not restored properly on project load

Mises à jour du SDK

7 favoris
Add runtime event "beforelayoutstart"

Scripting updates

4 favoris
Add Pathfinding property directMovementMode
4 favoris
Add Pathfinding map property moveCost
4 favoris
Add Pathfinding methods startPathGroup(), endPathGroup()
4 favoris
Add IRuntime.dtRaw

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