Les versions Beta ne sont pas autant testées que les versions Stables
Tilemap & timeline brush improvements; new scripting examples; bug fixes
29 November, 2022 ()
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Notes
After a short and well-earned break, we're back with a new beta release! The main updates in this release are improvements for tilemap brushes, including undo support in the tilemap brush editor, auto-tiling support for families, and the ability to use brushes by name. There are some timeline improvements too providing easier ways to switch between width/height and scale property tracks. The Slider Bar object also has a new On changing trigger (and "input" script event) that fire while the slider value is changing, instead of only when it stops changing.
Other improvements include some new scripting examples, updates to allow detecting button press/release for any gamepad, and as ever a batch of bug fixes. Happy testing!
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Exécuter r320
Nouveaux ajouts
Tilemap brush editor: undo support
Auto tiling: support using brushes with families of tilemaps
Tilemap plugin: actions to use brushes by name; condition to check brush exists
Timeline bar: context menu options to convert width/height property tracks into equivalent scale property tracks
Timeline bar: setting to choose between width/height or scale as the default property tracks created while editing
Slider bar: 'On changing' trigger (fires while slider is being dragged)
Changements
Update CodeMirror (text/code editor) to v5.65.10
Gamepad: allow using -1 for any gamepad in 'On gamepad any button pressed/released'
Gamepad: replace LastButton expression with ButtonIndex, as due to an oversight LastButton never used its parameter
Corrections de bug
Find bar: pressing Ctrl+F with search field already focused brought up the browser search feature
Find bar: crash navigating to search result that used data editor
Text editor: ensure pressing Ctrl+F does not also bring up project search
Text objects: did not always immediately show web fonts in editor with folder export file structure
Folder-based projects incorrectly showed "Auto reload all on preview" option for non-script folders
Importing C2 projects incorrectly set folder export file structure rather than flat
Could not import C3 projects from older releases that referenced invalid audio file names in Audio actions
Timeline bar: update audio tracks when the corresponding audio files change
Tilemap brush editor: blurry drawing of tiles
Animations editor: guess collision polygon tool incorrect by 1 pixel on the right and bottom
Hierarchies: connecting arrows drawn incorrectly with parallaxed layers
Timeline bar: crash right clicking on a timeline track in Firefox
Scripting updates
Add 3 new script examples 'Tracking pointers', 'Scripting effect parameters', 'Multiplayer scripting'
Multiplayer: peer list not immediately updated in "peerdisconnected" event
Multiplayer: signalling properties isConnected, isLoggedIn
Slider bar: "input" event
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