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Optimised tweens & timelines; scripting updates; SDK updates; bug fixes
23 November, 2021 ()
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Notes
This release has a range of bug fixes and other improvements, such as a new reminder to set up backups, and small usability improvements. We've also done a fair bit of work to improve performance when using lots of tweens and timelines, so projects using those intensively could see a performance boost.
The scripting feature has had a couple of updates, including new events fired when Sprite animation frames change and when the animation finishes. We've also added some new features to the addon SDK allowing third-party addons to better take advantage of 3D, Z elevation and color tint features. (As ever documentation for these will be updated at the next stable release.)
We'll be focusing on reliability for the next few weeks as we are now working towards a stable release, so expect mostly bug fixes and other changes related to robustness until then.
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Nouveaux ajouts
Occasional prompts to set up backups when using local file/folder saves
Changements
Add a fog effect to 'First-person platformer' example
Dismiss any balloon tips when opening a context menu
Corrections de bug
Layers bar: visibility checkboxes not working correctly for sub-layers
Debugger: possible crash using 'On collision' event in OR block
Event sheet view: could not undo "toggle breakpoint"
Event sheet view: toggling breakpoint/OR block/bookmark did not work with multiple selection
Possible crash after closing dialog (regression r271)
Tilemap bar: using the context menu option to edit a tile could open the incorrect tile
Tilemap bar: possible crash after deselecting all instances in the layout view
Timeline bar: crash trying to undo the addition of a color property track
Timeline bar: keyframe handles still shown in the layout view after deleting the corresponding instance
Timeline bar: crash closing the bar while displaying a timeline with nested content
Timeline bar: could save a corrupted project after deleting a timeline with nested content
Mobile adverts: add a timeout to initialization so the app can continue without ads if initialization fails to complete for any reason
Amélioration des performances
Improve performance of tweens & timelines
Mises à jour du SDK
Add DispatchScriptEvent() helper method
Add IPluginInfo methods SetIs3D(), SetSupportsZElevation(), SetSupportsColor()
Add IWorldInstance methods SetZElevation(), GetZElevation(), GetTotalZElevation()
Add IWebGLRenderer methods SetCurrentZ(), GetCurrentZ()
Scripting updates
Add ISpriteInstance events "framechange" and "animationend"
Add standard 'instance' and 'behaviorInstance' properties to events fired for plugins/behaviors
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