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Import animated images; Z scale; usability improvements & more
28 September, 2021 ()
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Notes
In this release we're adding support for importing animated image formats like GIF and APNG to the editor. Both drag-and-drop to the Layout View and importing to the Animations Editor are supported. This currently requires Chrome 94+ though, as it is the first browser release that supports this.
We've also added ways to get the Z scale for the 3D camera object. This tells you how many pixels one unit on the Z axis is, so you can do things like make a 3D shape exactly cube by setting the right Z height. Another update for 3D cameras is now the layer parallax setting affects the 3D camera position. The main reason to use this is so you can make a skybox layer with zero parallax - then on that layer you can add a big 3D box encompassing the whole layout, and that 3D box will stay in a fixed position no matter where you go, providing a way to have an interesting 3D background with 3D camera.
There's also various other usability improvements, such as displaying the project filename in a couple of tooltips, and new options when bulk importing animations. As ever there's also a batch of bug fixes, and another new example added - check out Top-down shooter 3D for another great example of the kind of 3D style game it's now easy to design in Construct! We're now going to focus on reliability and work towards a stable release, so look out for a few bug-fixing focused releases over the next few weeks.
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Nouveaux ajouts
Support for importing animated image formats (e.g. GIF, APNG) in Chrome 94+
New example project 'Top-down shooter 3D'
Display project filename (where available) in tab tooltips
Display project filename (where available) in Project Bar (on project name)
3D camera: read-only Z scale property; ZScale expression
Animations editor: add option to set frame durations when importing animations in bulk
Animations editor: add different sorting options when importing animations in bulk
Changements
Apply layer parallax to camera position on 3D layers (useful for skybox)
3D camera: remove Z scale parameter from 'Rotate camera' action
Corrections de bug
Particles: InitSizeRandom expression did not work
Tilemaps: possible crash using auto-tiling actions
Animations editor: ensure scroll position of main pane when toggling the onion skin tool
Mobile: UI could become unresponsive if the application lost focus while showing a context menu
Drawing Canvas: Text objects did not paste correctly (regression)
Scripting updates
3D camera 'zScale' property
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