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Mobile Advert update; more flexible vanishing point; lots of bug fixes
29 June, 2021 ()
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Notes
In this release we're releasing a major update to the Mobile Advert plugin. The AdMob SDKs used by Mobile Advert have gone through a major update and needed a number of significant changes, and Construct's plugin has been updated accordingly. Consequently there are now some differences in the way Mobile Advert is configured and used. As usual our official documentation will be updated at the next stable release, but in the interim you can review this forum thread on Mobile Advert changes for r254 for a summary of changes and updates you might need to make.
The new vanishing point option is now more flexible, and you can set a vanishing point outside the viewport (i.e. outside the 0-100% range). This took some extra work to handle in the engine, but affords some more creative control over how 3D features appear.
There's also a batch of bug fixes - in the past two releases we've actually been making some major internal changes, which helps keep the codebase modern and manageable, but significant changes always come with some risk of breakages. Most of these should now be sorted out, but do let us know if you notice anything more amiss. Also note amongst the new examples is an excellent demo of hierarchies and timelines working together in the Segmented boss battle example, so do take a look, along with the other great examples!
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Exécuter r254
Nouveaux ajouts
New examples 'Minefield', 'Pinball', 'Segmented boss battle'
Mobile Advert: support rewarded interstitial ads
Changements
Mobile Advert: update to support new consent forms and latest Admob SDK versions
Allow vanishing points outside 0-100% range
Data editor: move toolbar labels to left of input fields in dark/light themes
Corrections de bug
Some keyboard shortcuts not working in popup windows
Project bar: keyboard shortcuts not working immediately after creating an item in the "Files" folders
Find All References bar: did not always mark disabled results
Dark/light themes not translated in Addon Manager
Slider plugin: failed to export with minify enabled
SpriteFont: could appear incorrectly after resizing image
Possible crash moving objects behind camera with Z elevation
Debugger: did not re-render game when resizing while paused
Possible crash on autosave (regression r253)
Layout View incorrectly scaled when editor window resized (regression r253)
Layers using own texture rendered incorrectly (regression r253)
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