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New examples, mesh editor improvements, bug fixes
16 February, 2021 ()
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Notes
This week we have another three new examples for you - once again, the easiest way to find these is to search for the new tag in the Start Page. We also have a new option in the Mesh Editor: now you can hold shift to move mesh points without distorting the image. This allows you to make things like a zig-zag cutout shape, providing another new option for your level designs. Check out the updated Mesh platforms example for a demonstration.
Other than that there's a variety of other bug fixes, updates and improvements, such as updating cordova-ios to the recently released v6.2.0, and fixing a couple of issues introduced in the previous release. Stay tuned for more updates!
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Exécuter r236
Nouveaux ajouts
New examples 'Floating orb', 'Guided platforms', 'Physics soccer'
Mesh editor: hold shift to move mesh point without distorting image
Changements
Update 'Mesh platforms' example to also demonstrate mesh without distorting image
Preview: where possible avoid routing network requests through Service Worker
Increase priority of fetching the loading logo to try to ensure it's displayed
Updated cordova-ios to v6.2.0
Timeline bar: scroll when dragging keyframes to the edges
Corrections de bug
Another update for handling iOS viewport
Animations editor: text inputs not handling numpad key presses as numbers with numlock turned on
Layout view: could lose resize handles after undoing creating a mesh
Layout view: panning with spacebar + mouse not working (regression r235)
Text: crash using center/bottom vertical alignment with empty text (regression r235)
Scripting updates
Add 'createHierarchy' boolean parameter to runtime.createInstance()
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