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Scene graph and timeline updates; SDK updates; bug fixes
20 October, 2020 ()
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Notes
This release brings some updates to using the scene graph feature in the editor, and some updates to the timeline bar as well. We have more work planned to keep improving the scene graph feature, so stay tuned for more usability improvements on that.
We've also further enhanced the SDK with the aim of making sure third-party tools can seamlessly import - and reimport - content like bone animations. This will require further work by third parties to support, but we're doing the work to make it possible for others to work with it.
Other than that there are some bug fixes and other minor improvements. We'll have another update for you soon!
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Exécuter r221
Nouveaux ajouts
Loading message in preview in case it takes a long time to start up
Changements
Timeline bar: hold Ctrl/Cmd while moving playhead to preview the timeline at that position
Timeline bar: selecting a keyframe now moves the playhead time to it and previews the timeline
'Set mesh point' action now allows -1 for texture position in relative mode
Corrections de bug
Possible corruption of folder project after making changes in the Animations Editor (regression in r220)
Scene Graph: layout view UI now is shown at a constant size regardless of zoom level
Scene Graph: clone hierarchy information when cloning using Ctrl/Cmd + dragging
Scene Graph: crash copying and pasting instances with scene graph information
workermain.js accidentally exported in two places
Mises à jour du SDK
Add IProject.GetProjectFileByName() and IProjectFile interface
Add IContainer.RemoveObjectType(), IContainer.IsActive()
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