Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Lots more bug fixes

14 July, 2020 ()

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Notes

After a week off, we're back to our normal release schedule now. This release includes a big batch of bug fixes, including a couple of regressions in past beta releases.

There's a couple of other minor adjustments too such as the new GamepadIndex expression, allowing you to identify which gamepad was connected or disconnected in the corresponding trigger, and a performance improvement for the startup time of large projects.

We'd like to take all the technology upgrades and bug fixes we've done to the stable channel soon if possible, but we expect there will be a couple more weeks to catch any remaining issues and ensure everything's working smoothly.

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Exécuter r207

Changelog iconNouveaux ajouts

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Gamepad: new 'GamepadIndex' expression

Changelog iconChangements

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Removed Kongregate export option since Kongregate is no longer accepting new games
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Updated 'Quiz' template to use built-in functions

Changelog iconCorrections de bug

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Browser: on mobile, opening URL could navigate in app instead of opening system browser
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Setting layer Z elevation did not always update immediately
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Editor tab tooltips did not update after renaming items
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Debugger CPU/GPU profilers not working (regression r205)
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Project did not run after export with advanced minification (regression r206)
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Android App Bundle builds not working (regression r206)
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Multiplayer: could briefly show wrong objects after leaving room and joining different one
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Sprite 'Spawn' action could work incorrectly after loading a savegame
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List: did not save items correctly when using Persist behavior
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Prevent importing files with names reserved by Construct
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Animations editor: pressing delete or backspace when editing image point coordinates removed the image point itself
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Animations editor: possible crash panning and zooming in devices supporting touch input
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Animations editor: crash undoing changes after closing the editor if the changes included the tile collision polygon state
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Animations editor: crash opening the editor if the last time it was used was to edit the collision polygon "enabled" flag of a tile
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Timeline bar: ease name not changed in the timeline bar after renaming it, leading to possible crash when previewing the timeline
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Timeline bar: crash undoing timeline changes if the timeline bar is closed
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Tilemap bar: event sheet copy & paste shortcuts blocked when the tilemap bar active and in editing mode
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Transitions editor: crash right clicking on a context menu option
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Tween behaviour: crash when changing layout while a tween is playing

Changelog iconAmélioration des performances

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Improve runtime startup performance for projects using thousands of events

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