Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes, candidate for stable release

24 February, 2020 ()

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Notes

This release brings what is hopefully the last batch of fixes before we move to a stable release, so it's effectively a release candidate. All being well we will make a stable release next week, but if there are other unforeseen issues it may take longer. So please test carefully and let us know about any issues you run in to by filing a bug! (As ever please try to follow all the guidelines to make sure we can help.)

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38
Exécuter r188

Changements

4 favoris
Share plugin: app rating/store page actions can now leave app ID empty to use project's app ID

Corrections de bug

12 favoris
NW.js plugin: several features not working in web worker mode
8 favoris
In some circumstances mouse click events could incorrectly fire twice in worker mode
3 favoris
Possible crash building iOS export from Export Manager
2 favoris
Selected item not always fully visible when scrolling lists by keyboard
3 favoris
Timeline Bar: crash changing property keyframes referring to the text property of SpriteFont instances
3 favoris
Tilemap Bar: toolbar buttons showing wrong behaviour after using keyboard shortcuts
4 favoris
Custom Eases: missing balloon tip messages

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  • I'm impressed you got the NWjs features to work so quickly for worker in the time span between my bug report and this release, given you have a million other things you are busy with.

  • first and will there be better data saves for games on all devisei

    • [-] [+]
    • 0
    • 0 points
    • (1 child)
    [deleted]
      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • *
      • (0 children)

      I'm afraid it's simply impossible to help people reporting problems, unless there is enough information for us to be able to investigate. Otherwise all we can do is rely on telepathy, which is notoriously unreliable. We provide detailed guidelines to ensure customers are able to provide all the information we need to be able to help with any problems they have encountered.

  • Is it possible to add aspect rate control?

    • [-] [+]
    • 1
    • 1 points
    • (1 child)
    [deleted]
  • I'm having trouble with the NWJS.

    Local Storage works when I test on C3 and also on the NWJS file while it is open, but if I close NWJS and open it again there is no game progress, no game save.

  • If the double-fire of mouse clicks in worker mode is what's been causing the animation editor to open unexpectedly after SINGLE-clicking (or holding a click and much, much later releasing the button) over an object OR opening an event/action line edit box when doing something like moving an event/action to a new line...then THANK YOU!!! That has been annoying me for MONTHS!

      • [-] [+]
      • 1
      • Fib's avatar
      • Fib
      • 1 points
      • (0 children)

      Ah shucks. Maybe try using a different mouse? When some mouse buttons get worn down (or maybe the mouse is just a POS) they tend to double click when you mean to single click. That has happened to me with several cheap mice.

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (0 children)

      The fix was for the runtime, that's the only place worker mode applies. It doesn't affect the editor.

  • i believe they should accept .zip files with .csproj files because i have no idea how to fix that

  • does C3 support direct APK and Ios package creation without uploading to stores? just to try localy yes or no?

    i am trying c2 now for a week and i like it but i suffer to make an APK from the html5 files. there is no easy simple solution that actually works always ok without involving a bunch of software and framework installations!

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (3 children)

      Yes, you can build APKs ready for publishing right from Construct 3 without having to install anything. For iOS you can get Xcode projects ready for testing and publishing (Apple's publishing restrictions make it difficult to do more).

      • thanks for the quick reply. any plans to add this with APK to the c2? i really dont like to pay per month or year subscriptions and have to work an webapp version of the tool, rather the independent windows desktop i am trying now. i like c2 a lot, but my 1st game iwish also to be for Mobile devices, besides and this lack of export is killing me :( is not fair. make the c3 attractive my pricing i get that, but not removing crucial features from c2 or flexibility to work 100% offline! (i mean not connect once and then if internet drops you are ok no. offline 100% like in a plane)

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