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Last round of bug fixes (hopefully)
10 December, 2018 ()
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Notes
This is - hopefully - the last round of bug fixes before a stable release, which we're aiming to make on Wednesday. Barring any unexpected major issues, we should be able to release then, at which point the C3 runtime will finally be the default for everyone!
This release customises the C3 runtime's "not supported" message to mention updating the Android System Webview and Chrome apps on Android, since we've seen some confusion over why that message appears. Both those apps are auto-updating by default, but it appears some users disable updates for them, and then wonder why content that relies on them doesn't work. Hopefully this will help people sort out their updates. Similarly if the "not supported" message appears on iOS, it includes a note about how the iOS simulator is not currently supported due to an Apple bug.
Further, after many headaches trying to get video playback to work again in iOS apps since the latest case of Apple breaking it, we've found a new way to get it working. However this only works for iOS 12+. If you need video playback in an iOS app, make sure you target iOS 12+ to ensure it doesn't appear for users with older versions of iOS that won't work.
There's a few other miscellaneous fixes which you can find in the changelog. Stay tuned and hopefully we'll have a stable update for you soon.
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Exécuter r130
Changements
Customise C3 runtime not supported message for Android and iOS to include more details
Corrections de bug
Video: fix playback in iOS 12+ apps
C3 runtime: Bullet 'Set angle of motion' did not always work
C3 runtime: Google Play initialisation issue on Android
C3 runtime: Google Play 'Unlock achievement' did not fire unlocked trigger
C3 runtime: Google Play sign in dialog on web blocked by popup blocker
Tween Behaviour: Allow multiple "Value" tweens to be executed simultaneously
Game Recorder: recordings could fail in some circumstances
Expressions Dictionary: Crash when searching
Animations Editor: Possible crash when selecting animation frames
Animations Editor: Image not reproduced correctly in the layout view after closing the animations editor
Resizing the window while C3 was still loading could cause all bars to disappear
Work around Chrome bug that could cause an error opening projects using emoji in expressions
Amélioration des performances
Adjust spritesheeting algorithm so animated objects are more likely to be moved to their own spritesheet, helping to reduce memory usage
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