Rename a Team

Overview

Rename a team.

Request URL

All parameters in the request must be sent as a POST HTTP request. Make all requests to the following URL:

https://leaderboards.construct.net/renameteam.json

Authenticating The Request

This end point is for secret key authenticated requests only. Signed in players cannot call this end point.

secret string Required
Your games secret API key.

Request Parameters

gameID guid Required
The ID of the game you are making this request against. You can find the ID of your game in your Construct Game Services (CGS) account.
leaderboardID guid Required
The ID of the leaderboard you're deleting scores on.
teamID guid Required
The ID of the team you're deleting.
teamName string Required
The new name of this team. Team names do not need to be unique, and cannot exceed 64 characters in length.

Success Response

Successful responses always return a HTTP 200 status code.

{
  "success": true,
  "formattingCulture": "en-us",
  "responseLanguage": {
    "iso": "EN",
    "englishName": "English"
  }
}

Response Properties

success bool
If the request was successfull or not.
formattingCulture string
If some return values are culture specific, this property indicates what culture the values have been rendered as.
responseLanguage Language
The language of translatable elements in the response. If this is different to the requested language, then it is likely your plan has run out of translation credits.

Failure Response

Unsuccessful responses always return HTTP 4xx status codes.

{
  "success": false,
  "errorMessage": "Your request failed due to...",
  "helpURL": "https://www.construct.net/en/game-services/manuals/game-services/leaderboards/api-end-points/teams/rename-team",
  "shouldRetry": false
}

Response Properties

success bool
If the request was successfull or not.
errorMessage string
An error message with more detailed information on why the request failed.
helpURL url (string)
A link to documentation which should provide help with the error.
shouldRetry bool
Should the client wait a short period of time and retry the request. Usually this is false, but returns true if the request failed due to rate limiting.
Game Services Manual 2025-11-03