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The creation of Crazy construct effects was inspired by the fact that I lost a lot of time myself making nice looking effects for my own games. I was thinking there must be an easier way to create cool complex effects, and integrate them easily in my own project.
That’s how I decided to create a separate project for it, hoping it might also help others in creating their dream games.
The principle of Crazy construct effects is very simple. Create a JSON definition of an effect using an editor & make that JSON available in your own project to be executed by a single function call.
There is a manual that will guide you step by step to integrate the effects into your own project, and call them with a simple function call.
Technically, Crazy construct effects does not use any add-on what so ever. It’s just an event sheet you integrate into your project (along with some other objects & families), and you just call the functions defined in that event sheet. Simple as that.
Behind the scenes, each effects can have up to 10 particles, which can each be separately configured. Those particles have the same behavioral attributes as regular particle effects in Construct 3, but they can do so much more.
Combined together, you can create really complex and stunning effects. Using the effect creator, you can visually create your own effects with immediate preview. From there, you can generate the JSON for that effect, and use it in your own game.
What do you get out of the box?
Included in this package
- The full code of Crazy construct effects, to be integrated into your own game
- Dozens of presets
- The creator application that lets you create your own effects
- 9 fully documented demos
- A fantastic manual