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Design for game, asset for game, game kit, UI design, completed design for game, mobile game
Core Gameplay:
Main Process: The player clicks on objects (candies) to collect "sweets." Each click rewards the player with a certain number of points (or candies).
Upgrades:
Upgrades: Players can purchase upgrades to automate candy collection or increase the number of candies earned per click. This could include items like auto-clickers, multipliers, or special tools that enhance candy collection efficiency.
Progression:
Progression: Over time, players can unlock new levels or new types of sweets that provide more points per click. This could also include new environments or visual themes as the player advances.
Bonuses:
Bonuses: Random bonus events may occur, increasing the candy collection for a limited time. These could be in the form of multipliers, "sweet storms," or timed bonuses that give extra candies for a short duration.
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