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NEW : MAJOR 2.0 RELEASE, JSON+ is now DATA+ :
- Improves JSON+ Behavior and JSON+ Plugin
- Now includes 2 New Behaviors :
- Array as Behavior + Dictionary as Behavior
Official website / Discord link:
πΌππ²πΏπ―πΌπ.πΆππ°π΅.πΆπΌ
The biggest feature of this Addon Pack is JSON+ (can be either used as a Plugin or as a Behavior), which allows you to create all kind of variables, arrays and data structures (even at runtime !) for your game objects and comes with a lot of additional ACEs, Utilities and QOL enhancements, to make the whole process as fast and enjoyable as possible.
This pack includes :
- JSON+ Plugin
- JSON+ Behavior : allowing you to use all the JSON+ features directly on a game object to handle its complex/runtime/dynamic data.
- Example/documentation Construct Project (.c3p)
- (also includes a few tips and tricks I found)
- (2.0 Bonus) Array as a Behavior !
- (2.0 Bonus) Dictionary as a Behavior !
With this Addon Pack you can add all Data stuff directly as Behaviors of your Families and Objects. All you need to do you is to access your data is Player.MyDictionnary.Get("key") or Player.MyArray.At(x, y). All Data Actions, Conditions, Expressions are just directly accessible on the Object/Family.
=> No need to create a bunch of extra Data Objects and do tedious picking tricks everytime. (Also no need to do slow/expensive For Each if you want to get/set Data of multiple picked instances)
I spent years trying to figure out how to handle complex and dynamic data management in Construct and this tool is the one i've been using for almost everything for my upcoming SECRET ROGUELIKEβ’, I decided to release it to help people to unleash the true potential of C3 without headaches and so we can just enjoy the process of making our games, even when dealing with Data Management.
Official Website / Discord link
πΌππ²πΏπ―πΌπ.πΆππ°π΅.io
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