Game License, Developer's Tutorial, and source code are available only at leanpub.com/cgc-combatengine OR the Construct Asset Store.
War Lord`s Joust is a First Person Perspective with simultaneous game turns. War Lord`s Joust uses the Combat Engine #10 ("CE10") from the workshop Building "Combat Engines" for Browser Games. This is NOT a client/server combat system; it is managed locally inside your browser.
It is "fast" because it eliminates all the "travel time between client and server" for a "Single Player / Single Avatar" and "2-Player / Single Avatar".
• Gamers can customize their game's settings, choose advanced rules for a gaming session, and tailor a personal "Coat of Arms".
• Each combatant runs three jousts per opponent. The winner (with the highest score) moves up in the tournament lists. Gamers who defeat 3 opponents become the Tournament Champion.
• Have your avatar travel to different regional tournaments (licensed edition only) and grow in fame and popularity!
• Log into the Multi-Player Lobby and challenge your friends.
• Unlike nearly all MMoG, you will ALWAYS have someone to play against within 30 seconds!
• Use your browser console to monitor the AIBot, and game network statistics.
• Licensed games include a Developer's Guide to create your bespoke design from this "template". The "Admin Guide" is FREE! Download a copy now... The "Admin Guide" shows how to easily install, manage, and modify this game's deployment and session configurations.
• Use this game as an "In-Game Module" to enhance your current RPGs. Easily integrate any RPG rule systems with help from the included "Developer's Guide". (See an IGM integration example at http://legends-of-renown-deeds.com)
This is one of 12 Combat Engines included in the Building "Combat Engines" for Browser Games workshop ebook from Amazon, Leanpub.com, and the Construct Asset Store. It is made available here for those who have not attended the workshop or were not interested in all the other combat engines.