This is an innovative combat engine for multi-avatar teams presenting an alternate online combat engine for the popular "En Garde" RPG. It is a tool to resolve various hostile team encounters quickly. You can easily integrate this template as an "In-Game Module" for any game genre's conflict encounters that compare tactical maneuvers -- such as table-top wargame units, RPG battles, etc. It is designed to replace the traditional "die-rolls" with more interactive combat. Easily exchange the artwork to match your game design theme.
• An instruction tutorial and source code (for both C2 and C3) are also included in the workshop's ebook "Building Combat Engines for Browser Games" student workbook.
• a FREE Sample of the workshop student ebook is included in the License package!
• easily replace the artwork with your gaming theme.
• make simple adjustments to the result's narration by inserting dynamically selected verbs, adjectives, and nouns.
• narratives are generated in plain text (add any language for your targeted market!)
• Design victory conditions, damage to equipment, and avatar hit points to match your game's theme and gaming rules.
• Create or Import your parent game's avatar recorded characteristics.
• Export dynamically generate avatars and opponent's records in JSON format.
• Play the "sister game" for single or multiplayer here!
Gameplay: The player...
• Select a "Duel Intensity" in the game setting (if permitted).
• Chooses 2+ matching icons to inflict damage.
• The duel continues until one of the combatants dies, runs away, or tires from exhaustion.