It is a powerful and complete package containing a total of 20 Level AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
Arrow Jump
Arrows in the air, pushes the player when hit it
4 Boxes Type
Boxes with different life sizes.
The ammount of hit to destroy, is according with Instance Variable inside that boxes
Falling Platform
Flying Platform thats falling down after 3 seconds when hits the Player
Fan
Fan that blows in different directions, pushing the Player
Fire
Trigger thats enable flames when player is over it
Horizontal Platform
Automatic platform slides form left to right
Vertical Platform
Platform movement like elevator, up when Player is over it, and down when Players is out it
Rock Head
Retangluar Rocks, that slides over the level, colliding in solids and changing your direction
Sand
Set slow down the player speed when the Player is over it
Mud
Stop the player when over it
Ice
Speed Up the Player speed when over it
Horizontal Saw
Saw that move from left to right
Vertical Saw
Saw thats move from Up to Down
Platform Saw
Saw that move around platforms, like Super Metroid and Super Mario enemies
Pendulum Spike Ball
Spiked balls that move like a pendulum
Rotating Spiked Ball
Spiked Ball thats rotates in your chains
Spike Head
Retangluar Spiked Rocks, that slides over the level, colliding in solids and changing your direction
Trampoline
Trampolines that activates when the Player is over it, like un Super Mario and Sonic
Bonus
Enemy Death Mechanics
Player Wall Jump Mechanics
Checkpoint mechanics with particles
Music and SFX
Infinity Background Scroll
Super Enemies Engine Vol.1
Asset by PixelFrog (CC0)
Musics by Eric Skiff: ericskiff.com/music/