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Work in Progress

Demo Knight Game

E
162 players, 327 plays 0 playing now, 2 most ever online
3
1 favoris
lightspeed1017 Published on 6 May, 2022

You play as a knight that has to fight evil. This is a demo game to see if people like it. I will keep on updating it as I work on it.

I found all my assets from itch.io from these creators: brullov, Jesse Munguia, aamatniekss, Szadi Art, Jan Schneider, and Lil Cthulhu. Their assets are amazing so go check them out!

Stay up to date on all updates at the forum! construct.net/en/forum/construct-3/your-construct-creations-9/demo-knight-game-169666

Music from the album Monolith by Garoslaw on itch.io

Instructions

Arrow keys to move

Up arrow key to jump

Hold down arrow to crouch

Hold still will crouching and press A to crouch attack

Press A to attack

Press W to roll

Press D to interact with certain objects

Version History

ID Date Size Engine Plays
10 28 May, 2022 at 01:20 55.39 MB Construct 3 160
9 27 May, 2022 at 02:15 55.39 MB Construct 3 8
8 26 May, 2022 at 23:06 55.39 MB Construct 3 7
7 21 May, 2022 at 03:23 55.18 MB Construct 3 14
6 18 May, 2022 at 01:32 54.69 MB Construct 3 41
5 17 May, 2022 at 01:49 613.22 KB Construct 3 33
4 17 May, 2022 at 01:49 613.22 KB Construct 3 1
3 16 May, 2022 at 23:25 561.56 KB Construct 3 3
2 16 May, 2022 at 01:41 561.56 KB Construct 3 19
1 6 May, 2022 at 01:29 551.55 KB Construct 3 41

Used Behaviours

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  • Congratulations on all the work so far. It could be a fun game if you continue working on it!

    I love the big backgrounds in particular. It will let you create a very cool world that players will want to explore.

    I think it would benefit from having really tight controls. For example:

    -Rolls shouldn't be interrupted if you stop pressing the arrow keys

    -All movement should be done by arrow keys, all actions with letter keys. So the down arrow should duck, and the D key should interact.

    -Remove the "deceleration" sliding that happens when attacking & moving at the same time. Either let the player keep moving while attacking, or stop the movement entirely when attacking.

    -Collision boxes should be pixel perfect, so players know exactly what their movements will do (currently you don't fall off edges or collide with walls properly)

    Mega Man X is a great reference for this level of precise control.

    Good luck!

  • We just hit 100 plays!!

  • Looks like there are die animation glitches.

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