Ok, i am new to Construct, but i am finding it a little crippled.
The event sheet is run every tick right? So that means it is very difficult to set game level actions.
I want to spawn my animals (not enemies) when the game loads. There will be between 1 and 10 of them. I want to spawn them at 1 second intervals. The only way i can get them to spawn is with "on end of layout" or "on start of layout." - I have no idea why that is.
I have a spawn function, this is fine. I call it with Repeat using a variable i set.
I would like them to appear one by one with a delay of 1 second. This is not possible with the wait function as the function can only be called at the start of the game. I cannot use an IF statement to see how many have been spawned and use that as a limit.
Please can someone tell me how you control spawning within fixed amounts instead of generating them all at once on load.
The event sheet is called 1 time per tick but also there are no IF statements so standard approaches to coding seem to be useless here.
Please read the manual and try the built-in templates, and maybe a few tutorials before making wildly misinformed statements.
All the information on the Event system is fully documented in the manual.