zenox98's Forum Posts

  • Test 1: See 4 pink 'things' in the centre and numbers in all corners = -189.388259887695

    Test 2: Pink thing scrolls up or down, depending on which way I scroll, so I guess this works.

    My config in my sig.

  • I'm with PixelRebirth on this. Bandwith issues aside (speed, capping etc), just the simple fact that some users bought a license on the understanding that an exe exporter would be available at some time. The fact that you seem to be now moving away from this is not a good thing.

    Disappointing, if true.

  • Yann

    Firebox says it's an "uncaught exception: Assertion Failed", so it must be a bug.

    ^^^ EDIT ^^^

    Just noticed R65 has been released that - I think - fixes this :)

    Yep. Just checked and fixed in R65 :)

  • Have you tried setting the 'Loop' property in the Properties window on the left for whichever animation you want to loop?

    When in Edit Animations, highlight the particular animation, then change it's loop property from (default) no to yes.

    Is this what you mean?

  • Surely that's the whole point of initialization.

    On level start, variables - global or instance - should be setup by the programmer accordingly.

  • I just deleted a frame from an animation and Undo worked for me. You have to use the undo on the 'Home' menu, but it still works, or do you mean something else ?

  • The link to your example gives:

    Forbidden

    You don't have permission to access /download/file.php on this server.

  • You could try something like:

    Mouse Left Button is Down

    - System Scroll To(Mouse.AbsoluteX, Mouse.AbsoluteY)

  • Jetpac was awesome :)

    Just remember - Jetpac isn't Jetpac unless you're collecting rocket parts :)

    When you're finished, try a remake of Lunar Jetman !

  • I can confirm that the R64 beta does report as R64.

  • I thought I'd try and help out by beta testing this release, even though R64 is OK for me, and got the following crash when closing, straight after saving:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Failed to remove directory '05BD21F0' (145)

    Condition: false

    File: Projects\Project.cpp

    Line: 89

    Function: __thiscall Project::~Project(void)

    Build: release 64 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 145)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    .capx was THIS

  • 32 bit build and no problem saving - and no crashes yet.

  • Just for now, why not Google for free sprites and use those to get the hang of this software. At least that way you can start to try and learn the program without worrying unnecessarily.

  • Cobra5000

    All we can offer is our own opinions - we are not lawyers (at least, I don't think anyone on here is a lawyer!).

    What you do after that is entirely your responsibility. If you choose to go ahead and use 'potentially' copyrighted material, then that's your choice. We can't make that choice for you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Vivians

    Your post isn't really helpful in determining the problem. You should read this post and follow the steps Ashley has asked for. This will allow us to help you much more effectively.