zenox98's Forum Posts

  • wizaerd

    Just open the file with 7zip or winzip and drill into the files folder, then drag the folder to the place you have your plugins.

  • tulamide

    Well said.

    Rather than flame, just use the post options to report a post if you think it's getting too much.

  • There is no bug, that I can see. You should really take the time to look at the manual and tutorials, and load the templates that come with C2. They are a great source of learning material.

    The first problem is that your Layout uses the 'Control del Ovni' Event sheet, but the event sheet that handles collisions isn't even included. Press Right mouse and select 'Include Event Sheet'.

    Secondly, The collisions sprite box 'Wall' just needs to be extended along the floor and collisions happen as expected, or change the collision event sheet to check for collisions with the FloorBackground object.

  • Have you looked at the examples that come with C2?

    There is a physics car one called 'Physics - vehicle.capx' which may help. Setting immoveable to 'Yes' should have the required affect of stopping the physics car.

  • But in Event 4 you never set 'Stage = 2', so it can never be picked.

    If you just add the 'Cell set Stage=2' to the Else event 4, then it works as expected.

  • Don't worry about it.

    As the old saying goes, you sometimes can't see the wood for the trees :)

    It's sometimes quicker to get someone else to look the code over.

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  • This has been answered many times before.

    It's actually logical - they are overlapping if the object is the same size as the hole. The edge of the sprite is exactly in the same position as the edge of the hole, so how can one fit in the other?

    The sprite would need to be 1pixel less than the whole, or conversely, the hole should be 1 pixel larger.

  • Hopefully I'm not stating the obvious, but the .capx is using the browser plugin to call some javascript called 'MyFunction();', which is what is generating the error.

    Where is this function you are calling?

  • I just exported your .capx to node-webkit, and it ran fine.

    Please note that I didn't use minify or png recompression.

    Using release r144.2

  • tulamide

    There is absolutely nothing wrong in playing devil's advocate as it can stimulate healthy debate.

    I do agree with many points you make, but then, I was an early adopter in support of CC, not C2.

    As it is, I honestly (my opinion here) think that the way the industry is going in just targeting the transient mobile market is a mistake, that will ultimately destroy the game industry. There is just not enough profit in it for the number of people targeting it.

    There is also a ridiculous amount of generic cloning taking place, meaning innovation is seriously hindered.

    Luckily, I was never in this for financial reasons, but as an enthusiastic amateur.

  • Don't be silly.

  • Just seen the tweet.

    Happy birthday, Ashley, however old you are :)

  • namkazt

    Your Live Demo just shows a black screen for me, with the following error showing in the console:

    Error: TypeError: b.setLineDash is not a function

    Source File: dl.dropboxusercontent.com/u/42579181/Construct%202/Demo%20RB%20Vector/c2runtime.js

    Line: 208

  • namkazt

    I haven't edited either the plugin files or the Demo.capx. I just installed and ran the .capx.

    I did notice that the error disappears if you set the project to use WebGL, but then nothing really works (as you pointed out in your OP).

  • namkazt

    This looks interesting, but unfortunately I get the following error when running your demo.capx:

    Javascript error!

    TypeError: ctx.setLineDash is not a function

    localhost/rbvector_plugin.js, line 369 (col undefined)

    Thanks