zenox98's Forum Posts

  • DABest

    An automatic FF update to 36.01 has fixed the memory problem.

    Nice one Moz.

  • You are not really giving us much with which to help you.

    Would it be possible to either provide a .capx or at least a link to the exported game? That way, we can all test it.

    In the mean time - try it on different browsers and check the browser console for error messages.

  • As the manual states, html 5 exported games are not usually allowed to run locally due to browser security restrictions, and must be hosted in either your own web server, or an external site such as Dropbox.

  • I doubt that Scirra are going to discuss the security implications and procedures regarding how they check licensing, and as users, we are hardly going to know the answer.

    IMO just asking the question is dodgy.

    Also, all licensing queries would be better off being directed to . That way, Tom can deal with any unusual queries you may have in a much more professional and less subjective way than you would receive here.

  • There is a full pacman tutorial available in the Tutorials section.

  • zikdot

    This is the section for bugs in the C2 software.

    If you are saying there is a bug, then you must follow the bug reporting guidelines and include a.capx with precise instructions. If not, then Ashley will close this automatically.

    To me, this just looks like a question that should be posted in the 'How Do I' section.

  • Looks OK to me. Maybe the odd jitter once in a while, but hardly noticeable.

  • Works OK for me.

    Have you rested on different browsers?

    Have you disabled browser add-ons?

    • Post link icon

    Already an active thread here: https://www.scirra.com/forum/unreal-engine-4-free_t126032

  • Ashley

    I can confirm that nightly build has fixed the memory issue.

  • MythStylz

    Why have you posted your unrelated query in a thread that's nearly 4 years old?

    You would get a much better response by starting your own thread in the 'How Do I' section.

  • I unzipped your attached project and it opens without a problem.

    I re-saved as a .capx and attached the file - can you open it?

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  • This isn't really a bug with C2 unless you can show exactly how you corrupted the project.

    You have somehow deleted the sprites associated with Event Sheet 3.

    Easy fix is to copy Sprite30 in the Animations folder (if you are working from a .capx, then use 7zip or winzip to unpack the .capx first) and paste it 3 times. Rename as Sprite31, Sprite32 and Sprite33.

    You can then dbl click the .caproj file to launch and resave as a .capx if required.

  • Only way to truly test is to uninstall FF36 and D/L a previous build.

    If the memory issue goes, then it's a FF 36 bug and therefore not a C2 bug.

    Unfortunately, I'm not in a position do test out this at the moment.

    Edit:

    Tested in IE and Node-Webkit and everything fine, so def not a C2 bug (latest C2 beta build r198).

    Also tested the very latest beta 337b1, and it still has the problem.

    Final Edit:

    Just re-installed build 35.01 and memory use is back to normal - rock solid with no incremental increase.

    Mozilla have really mucked up here somewhere. I've submitted a report and a link to Scirras perf test url.

    Ashley

    Not a bug, unless Moz made a change that broke C2, but not good either.

    FF 36.0 onwards is useless for C2 as it stands.

  • I'm using FF36 and whilst mine didn't crash, you could definitely see the memory increase dramatically.

    Mine reached over 5GB at one point (your second link) and caused quite a long freeze when trying to close the tab with the game on. During the game, running just on title screen, memory would rise steadily to near 5GB, then drop to just less than 2GB, before repeating the cycle.

    Not really sure what to make of it.

    Edit:

    Just tested one of my old games - ManicMiner clone - and it freezes when memory peaks at 4.3GB, so I'd say FF36 is definitely mashed.