zenox98's Forum Posts

  • Well, you just have to disable the part which makes the ennemy affect the player's health. I presume it's like "on collision with player" => player health = player.health - 1 or something. You can make a boolean variable "alive" initialised on true, and when this variable is false (after the ennemy's deafeat), then the ennemy doesn't affect the health anymore. For example :

    [event]

    Ennemy : On collision with Player

    variable alive = true

    [action]

    playerHealth = playerHealth - 1

    [event]

    Ennemy : On collision with Player

    variable alive = false

    [action]

    playerHealth = playerHealth

    It's an idea, I didn't tested it, but that's how I'll try it.

    2nd Event and Action would be pointless here. You are already testing against 'alive' variable in the first Event and the Playerhealth is only decreased if 'alive' is true - no need to test for false.

  • > I'm afraid that without seeing your capx and/or events this question can not be answered..

    >

    would a link to a vid of what my game is now help

    To prevent pointless posting and guesswork, it is preferable to either provide screenshots of your Events or a .capx.

  • fathybasha

    To prevent pointless posting and guesswork, it is preferable to either provide screenshots of your Events or a .capx.

  • Please stay on topic and be nice everyone.

    Nice work as usual, chrisbrobs

  • Gigatron

    That is a hell of a lot of cool looking effects you're hoarding there, my friend

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  • orugari

    Hello,

    I would like to edit one of my tutorial but when I hit the Edit this tutorial link, it brings me back to the top page of tutorials (https://www.scirra.com/tutorials/top).

    Thank you for your attention.

    Sincerely,

    orugari.

    This is likely due to a large spam attack prior to the xmas holiday period.

    Tom was forced to disable editing/adding new tutorials until he can update the automatic spam filters, which due to the holidays, won't be until next week.

    Hopefully, they will then be back up soon after.

  • This is usually caused by a third-party addon, not C2.

    Easy to check:

    Uninstall C2.

    Move remaining C2 folder to a different location.

    Reboot.

    Reinstall C2.

    Launch.

    If no error, add non-standard plugins from moved folder one at a time until error occurs.

    No need for 2 identical threads so closing this one.

    Please use https://www.scirra.com/forum/viewtopic.php?f=146&t=166254 instead.

  • I really don't want to suggest anything - it is your money after all.

    If you have proof of purchase that is date stamped, then I would hope that would be enough to ensure the purchases will be forthcoming eventually.

    Personally, I'd wait and see what Tom has to say.

  • Oh thank you and i apologized if i send it in the wrong forum section. Was unsure to where should i placed it

    Already send an email earlier in regards to the issue I am facing, yet to receive a reply. I am just worried that the sale will be off soon and I will miss to buy the desire item if the transaction was not approved

    Unfortunately it is the holiday season and it's doubtful whether Tom will be back at work until January (which is only a few days away, but still).

    What you could do is check with whatever establishment the card was from to see if a transaction did occur. If not, then at least you can then try again.

  • * moved as this is a website issue and nothing at all to do with the C2 software.

    This is something that only Tom can deal with.

    It may be preferable to email directly.

  • Ok after wating 10 mins , the preview works, but have i to wait so long time for the preview?

    Is it a bug or it is normal?

    There has never been a bug in C2 when previewing - it is always down to other factors.

    Maybe try https://www.scirra.com/tutorials/247/how-to-preview-on-a-local-network.

    What browsers have you tested with?

    What does the browser console tell you when trying to preview?

    What is your OS?

    We need as much info as possible or all we can do is keep guessing.

  • *moved because you posted in the closed bug section.

    The image you have posted offers nothing in working out what your problem is.

    What does the browser error console tell you?

    Can you post a link to your exported project or the actual .capx?

  • You do understand that filesize and memory use are entirely two different things?

    If you had a png image of size 1000x1000 that only used 24k file space, it would still use approx 4MB of actual memory due to the fact all images are converted to BMP before rendering.

    If you already know this, then all well and good - it still may prove helpful to other users who read this thread.

  • CC plugins / behaviors are not compatible with C2.

    Someone else asked about the CC RTS behaviour 4 years ago. Here is the response: https://www.scirra.com/forum/rts-behavior_t64356. Maybe this will be of help.

    If anyone is good at understanding both the current C2 plugin architecture, and also has a good understanding of the 'c' programming language, then the source for the Construct Classic RTS plugin is HERE.