Yura G's Forum Posts

  • I use the RCA 10" W101 for tablet testing games.

    ....

    Keep in mind most of your customers are probably kids not using a high end tablet.

    For testing, sure. For testing it is better to test on the widest variety of devices as possible.

    But for development, should exist "the sacred one" - almighty and easy to use.

    Yes, most of my customers don't use high end tablets, no, most of my customers are 30+

  • So far:

    Surface Pro 4 comes with range of specs, it can be equiped with M, i5 or i7 processors, ram 4gb, 8gb or 16gb and SSD 128GB-1TB

    Prices $599.00 - $2,599.00

    I will consider that. Strong, useful, can run even C2, short battery, not "full" android.

    Cromebook - interesting, should be investigated.

    Pixel C - same

    Galaxy tab - I heard (rumored) that maybe Galaxy tab S3 will be announced in April, March or even in MWC 2017(feb27-march2), with good specs per price (300-400$)

    Cheap tabs - not very interesting for me. Or maybe something more specific?

  • Get a cheap android tablet - will do the job.

    I'm more considering, what are the good options among the android devices.

    The cheap ones wont do the job, I testes some games on tablets, and those have high resolution with weak specs.

    The phones running better than those tablest

    I hope to find something with good specs.

    Lets say something that can run smooth 60fps with 30 256x256px physics sprites with blur both vertical and horizontal in full screen resolution.

    And the price is something secondary for me.

    Surfaces... Maybe...

  • As you know C3 will run on mobile and tablets, I want to give it a try, I always wanted to take game development with me.

    But I wander, what device should I pick?

    I think it should have very very strong CPU, good ram, good videocard.

    Secondary: Storrage, battery life, I preffer non-apple

    And as a "big-fingered" person, I preffer something with 10+ inch display, 12 is good

    Price - rational. I know that I'm asking for something that should be priced 700$+, but maybe there are some good deals

    It is a kind of first topic of a kind, so maybe it should be more open topic, so feel free to suggest and discuss

  • Kyatric, thank you.

    Not many updates in january. Hope it will be changed with Construct3 in February.

  • I also would like to know the answer to that question.

  • I think that youtube tutorial can help you:

    https://youtu.be/L1dd4fkVSAM

    You are welcome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Multiplayer Fails when HOST BROWSER is minimized:

    https://www.scirra.com/forum/multiplayer-fails-when-host-browser-is-minimized_t184285

    Currently still a bug, a browser bug.

  • To cover the widest range of devices, the best solution is to make your game responsive:

    Set scale to Crop, Scale-Inner (my favorite) or Scale-Outer.

    And you will have to get along with Anchor-behavior to make your HUD, menus and etc...

    Then when developing the sprites aim to certain resolution... I prefer 1920x1080px or if you care about download size more than on quality aim to 1280x720px, I prefer 16:9 ratio because I noticed that in recent years most of the devices aim to show a good 16:9 HD videos.

    If you will make it right, you will make twice the work of testing, but quadruple of devices will run your game.

    p.s. Those solutions not so good for pixel art games, pixel art games better played on resolution like 256 × 192 px (as old Nintendo) or 240 × 160 px (as Game Boy Advance), and make the scale Letterbox Integger Scale. (Ratio of those 4:3 and 3:2 accordingly)

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  • Yes and No

    Yes, it is good to have drop downs with names of the functions you already have.

    No, no too much restrictions on calling the function.

    I want to be able to call function before I have them in my project.

    It helps to plan and allows to import functions I wrote in other projects, or to use entire event sheets...

  • matrixreal

    Right,

    but that navigator trick sometimes may give false positives and false negatives.

    It never accured to me, and no one complained, but I heard that it can happen, depending on device and browser.

    Just saying, in my opinion it is 99% safe to use.

  • Can you try without both fx, both of those fx have "lowp sampler2D samplerFront", and low precision (lowp) can be not so accurate.

  • Obviosly,

    You named your host player - Han Solo,

    and Han always shoot first.

  • *Do you use effects on the sprites?

    *Maybe if you want to scale and keep the pixelated look - you should try the "Letterbox integer scale".

  • Some conditions that could help:

    (Compare two values)

    Browser.ExecJS("navigator.platform.toLowerCase().indexOf('iphone') > -1") Not Equal To 0

    Browser.ExecJS("navigator.platform.toLowerCase().indexOf('ipod') > -1") Not Equal To 0

    Browser.ExecJS("navigator.platform.toLowerCase().indexOf('ipad') > -1") Not Equal To 0

    Browser.ExecJS("navigator.platform.toLowerCase().indexOf('mac') > -1") Not Equal To 0

    Browser.ExecJS("navigator.vendor.toLowerCase().indexOf('apple') > -1") Not Equal To 0

    I used all the conditions together in OR condition to determine if I'm in iOS device, woked for me like a charm.

    But for your need it should also work independently to determine exact device.