yojona's Forum Posts

  • This seems great. Does this support c3runtime?

    Hi,

    I don't know, the C3 version includes the same runtime file of the C2 behavior, I am not sure how c3runtime works.

    Regards.

  • how do I upload my file?

    Hi, you can use mega, mediafire or whatever hosting you want.

  • Hi, I'm having problems with box collision coming from... when its coming from a bullet it doesn't detect the collision, anyone running unto this problem or knows a quick solution? as right now im using bullet and platform behaviors on my bullets so they can be detect it from the collision from

    Great Behavior making my game run more smoothly

    Hi ilaf81, can you upload your capx file?

  • Hello,

    I'm realize everything should be self-explanatory, but I'm hoping you wouldn't mind offering further definition for some of the Plugin traits:

    Matchlevel - is 100% meaning it will match anything and 0% it won't recognize any gesture? I have tried to test this out, but it seems to mess up the recognition no matter how little I attempt to change it.

    Creating a New Gesture - Are the X,Y Coordinates that you are putting in just a rough "drawing" of the gesture or is there a min/max that the points need to be from one another in order for it to work?

    Thanks again for all the hard work you put into this, I love it!

    -Jamie

    Hi Jamie.

    1. MatchLevel is the rate of match.

    100% = it match exactly with some of your gestures,

    0% = unknown gesture.

    It works better with big areas. If you layout is small is more difficult to recognize it.

    2. To add a new gesture you can use this third party tool vortechstudios.com/gestures

    But you need clean the code generated to paste it to C2/C3 with the next format "x,y|x2,y2|x3,y3..."

    Tip: paste the code generated into notepad or any text editor and use the function "Search and Replace", then replace ",new Point(" with "|"

    If you need help, contact me by email :D

  • Does it only create the symbols shown in Screenshots?

    You can also add your own gestures!

  • yojona Awesome thanks. I actually managed to get it working. I placed some sprites in the shape I wanted and used each X&Y as coordinates. For some reason I couldn't add my gestures through events but I edited the dollar file in the plugin folder and was able to add my custom shapes that way

    But I'll use the tool from now on. Great plugin!

    Cool!

    can you write a review on the Scirra Store, please?

  • yojona Totally missed this one. I bought it and will try it out. Great addition to my plugin library if it works as intended Thank you

    EDIT: Works fine! Is there a simple way to add your own gestures? Or is it only possible to add gestures using events?

    You can draw your gesture with this tool and then add the coords with the plugin action. (I dont know who made this tool)

    But you need clean the code generated to paste it to C2/C3 with the next format "x,y|x2,y2|x3,y3..."

    Tip: paste the code generated into notepad or any text editor and use the function Search and Replace, then replace ",new Point(" with "|"

    Sorry for the inconvenience, I'm going to create my own tool to make it easier

  • Hi guys, this is my new plugin Gesture Recognizer with multi stroke support. It is compatible with Construct 2 and Construct 3

    Stroke direction and order does not matter. In

    Subscribe to Construct videos now

    video you can watch some examples. and how use it:

    Includes .capx, C2Addon and C3Addon files.

    Conditions

    • Is gesture
    • On gesture
    • On any gesture
    • On recognition fail

    Actions

    • Add point
    • Clear points
    • Set coincidence
    • Recognize
    • Delete gesture
    • Remove all user gestures
    • New gesture

    Expressions

    • Error
    • GestureName
    • MatchLevel (recognition accuracy)
    • Score

    Get it on Scirra Store:

    https://www.scirra.com/store/construct2 ... nizer-4097

  • Gesture Recognizer — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/gesture-recognizer-4097

    Gesture recognizer for your games with multi stroke support.

    Conditions

    • Is gesture
    • On gesture
    • On any gesture
    • On recognition fail

    Actions

    • Add point
    • Clear points
    • Set coincidence
    • Recognize
    • Delete gesture
    • Remove all user gestures
    • New gesture

    Expressions

    • Error
    • GestureName
    • MinimumCoincidenceAllowed
    • Score

    Notes

    This plugin works with Construct 2 and Construct 3.

    For make your own gesture, use my free tool Gesture Maker

  • In the edittime.js file: My plugin description has a comma "description" : "blabla, bla"

    the converter split it.

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  • same here

  • Easy easter eggs, konami codes, etc for your games.

    A string representation of a sequence of key names. Each keyname must be separated by a single space.

    #Conditions#

    • Cheat code exist
    • Compare alias cheat code
    • On cheat code
    • On any cheat code

    #Actions#

    • Add cheat code
    • Remove cheat code
    • Reset sequence

    #Available Key Names#

    Directionals

    • left | L | ←
    • up | U | ↑
    • right | R | →
    • down | D | ↓

    Alphanumeric

    • 0-9 (main number keys)
    • a-z

    Misc

    • backspace
    • tab
    • enter | return
    • shift | ⇧
    • control | ctrl | ⌃
    • alt | option | ⌥
    • command | ⌘
    • pause
    • capslock
    • esc
    • space
    • pageup
    • pagedown
    • end
    • home
    • insert
    • delete
    • equal | =
    • comma | ,
    • minus | -
    • period | .

    Keypad

    • kp_0-kp_9
    • kp_multiply
    • kp_plus
    • kp_minus
    • kp_decimal
    • kp_divide

    Function keys

    • f1 - f12

    Screenshots:

    Scirra Store:

    https://www.scirra.com/store/construct2 ... -code-3982

  • Cheat Code — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/cheat-code-3982

    <p>Easy easter eggs (konami code, etc) for your games.</p><h3>Conditions</h3><div class="deshr"></div>

    • Cheat code exist
    • Compare alias cheat code
    • On cheat code
    • On any cheat code

    <h3>Actions</h3><div class="deshr"></div>

    • Add cheat code
    • Remove cheat code
    • Reset sequence

    <h3>Available Key Names</h3><div class="deshr"></div><p>Directionals</p>

    • left | L | ?
    • up | U | ?
    • right | R | ?
    • down | D | ?

    <p>Alphanumeric</p>

    • 0-9 (main number keys)
    • a-z

    <p>Misc</p>

    • backspace
    • tab
    • enter | return
    • shift | ?
    • control | ctrl | ^
    • alt | option | ?
    • command | ?
    • pause
    • capslock
    • esc
    • space
    • pageup
    • pagedown
    • end
    • home
    • insert
    • delete
    • equal | =
    • comma | ,
    • minus | -
    • period | .

    <p>Keypad</p>

    • kp_0-kp_9
    • kp_multiply
    • kp_plus
    • kp_minus
    • kp_decimal
    • kp_divide

    <p>Function keys</p>

    • f1 - f12

    <h3>Acknowledgements</h3><div class="deshr"></div><p>Special thanks to Louis Acresti for writing cheet.js</p>

    Use this topic to leave comments, ask questions and talk about Cheat Code

  • Video demo:

  • How did you created a behavior?

    Hi MrQuickGame, you can extend Construct 2 with your own plugins and behaviors using the Javascript SDK for Construct 2