WRS's Forum Posts

  • By web font he means "Web Open Font Format" or font.woff file.

    There are lots on the internet you can download, or free converters online that will convert .TTF files.

    You then add them to your project under the fonts folder, and they can then be accessed by the text object as normal. They are then exported with the project.

    Now I figured it out, thank you very much))) The difficulty with the translation seems to be mine)

  • Yes, that's a local font, it's exactly what I said. Use Web Fonts instead.

    Do I understand correctly that if the device on the user's side does not get access to the Internet, then the web font will not load?

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  • If you use a locally installed font, and then run the game on a different device with that font, it won't display correctly. Use Web Fonts instead, since they are bundled with the project.

    I use a standard font that Construct itself gives. I just select it from the list in this case, it is Impact. Am I doing something wrong? I even transferred this font to Xcode. But he does not pick it up.

  • Tell me who faced this. I use IMPACT shfrit when converting to Xcode, it is not displayed but replaced with some other one.

    How do I import a font in xCode?

  • Someone already faced with this? How to add ads to the application.

    I installed the internal plugin Construct 3 - MobileAdvert

    Entered all identifiers:

    iOS Aplications ID

    Publisher ID

    Now I want to set up the working conditions and here I need your help.

    The logic is this: When a player dies, an advertisement starts. After the player has watched the ad, he can continue to play.

    I can’t verify that it works, so I don’t understand what to write in the condition that it be launched or created, and so on.

    Who has a working example? I would be very grateful for the help.

  • For some reason when I do a Tilemap image, (it shows in the paint tool section prior) but wont appear in the game creation suite as you can see in the screen shot.

    Is this a bug or am I missing something super obvious?

    I've checked out a few tutorials on how to make a platformer and none of them seem to have this issue.

    Help!

    - Also, is there a way to resize the source image for tiles in Construct or do I HAVE to change them outside of construct before importing?

    Thank you in advance!

    The picture itself should be divided into squares for example 32x32 or 64x64 and so on. Also in the layout settings of the construct, the corresponding extension of the box must be set up, which is equal to the tilemap.

    If you want to change the image, you need to create it based on the new size of a single cell.

  • Well it seems like there is zero interest in fixing what is an obvious problem. For anyone who stumbles across this and is looking for a solution the Mobile Master IAP plugin looks promising https://chadorirebornxd.itch.io/mobile-master-monetization. This also has the ability to handle subscriptions and most importantly the developer looks to support his product by fixing bugs promptly! I'm intending to buy this and if it works well I'll update all my apps to use this.

    I have not yet encountered this problem, I still have everything ahead. But I am also interested in this topic. Many thanks for the link. If everything works, let me know. For me, this is a new topic and I just have to go all this illegal way.)

  • Hello guys, I want to test my build App with the Simulator on Xcode but I can't fix that Message.

    Gretes :)

    Unfortunately neither. This problem is due to the fact that Xcode does not support the Construct assembly. According to this, you can test only by connecting a real iPhone to the wire.

  • Actually, this version is better:

    https://www.dropbox.com/s/rrpxnmer3gwhl88/DoubleVirtualGamepad_v3.c3p?dl=0

    thanks!))) What im need)

  • I know how to assemble a virtual joystick in different ways when he controls a character. But I ran into a problem when I needed to create 2 joysticks.

    The first is responsible for the movement of the tank, and three times the rotation of the tower.

    I can not figure out how to collect them. And that one joystick should work anywhere on the screen from the left side and the second anywhere on the screen on the right side.

    It turns out that they either get confused, or both work, or the turn does not work.

    Someone did a similar joystick?

    Tagged:

  • > By the way, if you do such a check, it will destroy all the enemies that will approach the player

    no because the check happens upon enemy generation trigger for that specific enemy, not all the time for every enemy

    Understood thanks, so I did something wrong)

  • make it appear and then do distance and if too close destroy it and make it appear again and so on ?

    Yes, this is a good idea. Thank.

    But it will not be optimized.

    By the way, if you do such a check, it will destroy all the enemies that will approach the player

  • I hope this is it, otherwise I don't know what you mean, sorry. And if you need to compare it in the System expression there it's Array.At(0).

    Big Sanks)))

  • I made an appearance of the enemy at any point of the 1000x1000 layout, but the problem is that the enemy can appear directly from or on the players. How to avoid the appearance of the enemy in a radius of say 300 pixels from the player?

    If I ask to degenerate + Player.X and Player.Y then enemies appear generally outside the layout.