wlkreal's Forum Posts

  • 3 posts
  • Hello,

    After having updated the google mobile ads sdk with cocoapod for ios export (latest version 7.57.0), everytime the game launches, the sound works well but after the first ads play, the sound disappears in spite of the ads working normally.

    Does anyone know why? I only have this issue on IOS 13.4.

    Thank you.

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  • Hi,

    Since few days I'm searching why when i post on testflight Apple send to me this issues :

    ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of new apps that use UIWebView APIs starting from April 2020. See developer.apple.com/documentation/uikit/uiwebview for more information.

    After research I find it beacause I use admob (by the official plugins in construct 3 ) .

    No one know can I update the admob pods on xcode for it use wkWebview instead of UiWebview?

    Thx

  • Hello,

    I'm trying to hide the user consent when my mobil game is launch on IOS.

    In fact, when on mobil advert plugin in choose "nowhere" and disable the spoof location, no ads are create ( i use the test id for create ads)

    It's possible to hide this?

    thx

  • 3 posts