winstreak's Forum Posts

  • I never really use signal, the times I tried I ran into errors and there were always other ways to solve the problem.

    It looks like the signal would be once the Tween event finishes.

    Just add a new event

    On Tween "" Finished => Set gameOver to True

    -If you have multiple Tween events you can fill in the "" with a Tag just be mindful they are case sensitive.

  • You check is fire and then set it to false, instantly making

    X is fire true and resetting it to true.

    Use an Else and it should work fine :)

    This Video will go into more detail if you need:

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  • You can always work with single clicks doing multiple different things depending on the conditions.

    Example:

    You have an inventory with a couple random items. Left click can equip any clicked on item. And a button or clickable sprite that toggles on Arrange. Now click on an item and the item follows your mouse until you click again. If you click over another inventory slot they will swap places, if you click over a non inventory slot it goes back to its original location.

    The toggle can be as simple as a Global variable Arrange. When Clicked it sets Arrange to True.

    Whenever you click an item in your inventory and (Invert)Arrange is True then Equip

    Whenever you click an item in your inventory and Arrange is True then Equipment follows mouse

  • I would have to see your actual code to try to figure out why it didn’t work with with the Boolean on the arrow.

    But on collision is designed for things like bullets and it only triggers once which makes it easier to work with. I believe you can even remove pick nearest while using it assuming you are destroying the arrow on the collision.

    But if it works that extra call isn’t gonna hurt performance any so no need to worry about it

  • You need to specify the pushable object.

    So on the condition side when you are about to push the object.

    Add something like Pick nearest pushable object from x: Hero.X y: Hero.Y

    This will grab the closest pushable to the hero.

  • I am at work so I can't dig into your code ATM. I do however have 2 videos I made that work with inventories and don't use Arrays. If Arrays are your problem, check out these videos and build one without Arrays ;).

    First:

    youtu.be/FdhFzrF1UhQ

    Second:

    youtu.be/Hrf8j0jliNU

  • Can I use a pin Behavior to attach the tail to the arrow

    Just make sure you dont destroy the pinned object when you destroy the Arrow

    or if you move the arrow

    unpin the tail first

  • The same amount of distance your moving all of your arrows at

  • Layer's will not mess with Overlapping behavior

  • Click on the sprite. Add an instance variable.

    Right under Name there is type. Change that from a number to a bool.

  • create a sprite that looks like the long arrow tail.

    Move the Origin to the Center of the top of the sprite.

    When you need a long arrow.

    You will Create - Normal Arrow

    Create - Long arrow tail.

    Set the length of long arrow.

    You will need to make the arrow move with the arrow head.

    Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    Once length is less >= 0 destroy it.

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  • Can u help me? I did send a forum link before for trying to make working long arrows. I've been waiting for someone to help me, but I have gotten no response yet

    I am not sure what you mean by working long arrows

    Please post a new topic under How Do I. That asks for help and explains what you mean by long arrows. I will take a look at it.

  • This should walk you through what you are looking for and a little bit extra:

    youtu.be/dZlm-zF4lPg

    Have fun!

  • I have never used pathfinder and platform together, the issue probably lies in that.

    You can make Flaugus move with the Platform tool instead?

    I can take a look into the specifics when I get home today if you don't have it figured out by then

  • discord.gg/KpF7ucXH

    Do you have discord? It will be easier for me to respond while I’m not at my desk