Waysneighborgo2's Forum Posts

  • 13 posts
  • When I try to download it, it crashes

    Error report information

    Type: unhandled rejection

    Reason: {"response":null,"code":0,"status":""}

    Construct version: r327.2

    URL: editor.construct.net

    Date: Mon Feb 27 2023 12:25:53 GMT-0600 (Central Standard Time)

    Uptime: 318.5 s

    Platform information

    Product: Construct 3 r327.2 (stable)

    Browser: Chrome 108.0.5359.172

    Browser engine: Chromium

    Context: browser

    Operating system: Chrome OS 15183.78.0

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Open Source Technology Center

    Renderer: Mesa DRI Intel(R) UHD Graphics 600 (GLK 2)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

    As for opening it, it refuses. I need to edit it so I can fix some bugs so this is very annoying.

  • It seems that they fixed it!

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  • I get an error and cannot enter the editor at all. Before I got locked out of the editor, I couldn't export builds either.

    The main screen gets stuck on the preparing... screen

    Browser Console mentions the number 500 a lot.

    I can't get a screenshot of the browser console to help.

    ERR_ABORTED 500

    Refused to connect... something about MIME type

    GET ... 500

    GET ... 500

    Line 1 Column 1 Syntax Error

  • WHAT!?!

    I redownloaded the file from dropbox and it worked... it just didn't work when I loaded it from my google drive?!

  • I've tried to clear the cache and tried to turn off extensions. No luck.

    I literally got help on this project about a day ago. Now the project stopped working.

    It says 'Failed to open project'

    (tried again different message: Failed to open project. Check if it is a valid Construct 3 single-file (.c3p) project.)

    I've tried: Refreshing the page, and logging out and in, and checking the file to make sure it didn't turn into 0 bytes.

    It takes 5.6 MB

    so what can I do?

  • What do I do?

    It says Failed to open file.

    I've been working really frequently on this project for about a month now, but suddenly the project no longer opens. Also, I have a set release date that I would like to hit still...

    I tried to post earlier but I didn't know how to share the file.

    dropbox.com/s/72hpyapeiiguwhx/SFRTheMind.c3p

    hopefully, the link works.

    What do I do?!

  • Not anything in the game caused the enemies to go back to animation 1. I believe the issue was caused by the hunter's attack, which causes them to switch to a certain frame. Anyway, fixed it by adding a 'dead' variable.

  • Animation 1 is the default animation for the enemies standing there.

    Yeah, the animation restarts halfway through. I'll check around the project for conflicts.

  • In my game, when an enemy is killed, he plays his death animation and despawns. Occasionally, and not consistently replicable, the animation will start from the beginning partway through the animation.

    Here is all the code related to their deaths.

    Any idea on how to fix would be greatly appreciated!

  • I want to detect if the instance variable is inside of an array.

    Then set a frame dependant on if it's there or not.

  • What I want to do is have an icon be set to a check or x dependent on if the instance variable it has is inside of an array.

    How do I do this?

  • In my game, I want to have a card object and those card objects spawn their non-card objects where the card was when a button is pressed.

    How would I do this?

  • 13 posts