Waltuo's Forum Posts

  • No problem, happy to hear you got it sorted out

  • Hi, welcome to the forum!

    I can't open your links "Secure connection failed" error), but if I had to guess it sounds like this might be caused by the player sprite rotating and having it's origin at the bottom instead of center (resulting in the rotated sprite somehow getting stuck inside the solid floor, before it can rise up by gravity). You can either try using the "Push out solid" behavior on player, set the origin point of player sprite at center (or rotate around the center of sprite/set position on rotation), or on gravity flip set the player character Vector Y to a negative value (-500 or something depending on what you need) to help prevent sprite getting stuck.

    But again, not being able to open the links this is just guessing and hopefully giving you some quick ideas to try:) Maybe someone who can actually view the links is able to help better.

    Also, this might be helpful to you:

  • Thanks brunopalermo and dop2000 , I finally managed to get it to work but it took quite a lot of trial and error Ended up scratching most of the event logic and starting from scratch..

  • I'm trying to trigger animations on individual instances of the same object (by using booleans and variables).

    I have a rising steam object (with 3 animations: steam_rise, steam_up, steam_end) and I'd like to control each individual instance of the object by the time values set in instance variables, but somehow the triggering gets messed up.

    On creation, each instance is supposed to wait X seconds start delay before the animation starts. Then, when steam is up (animation has run it's length) trigger another animation (steam_up) and timer. After this timer has stopped, trigger steam going down animation. After steam_end animation trigger a timer to wait X seconds before repeating / the steam rises again.

    https://www.dropbox.com/s/wpnjs97rjvfo3 ... px?dl=0&m=

    I probably have a simple stupid error somewhere in my event logic but I'm unable to locate it right now.

    If anyone has time to take a look and help me figure out what I'm doing wrong it'd be much appreciated! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • omg, I'm so dumb, thank you

    No problem, happy to help! This has happened to me sometimes as well

  • Okay, so I have a fairly big project that I'm trying to get wasd controls working in for 8 direction movement. I know it's something in the project that's screwing it up because I can get wasd working in a brand new project just fine.

    You forgot to include the "Dungeon Master" event sheet in the "Dungeon sheet" list of included event sheets. Add it and WASD should work.

    Personally I'd much rather it be subscription based with free future updates (and opt to get out if I so choose) than have to pay a lump sum of say 400-500 dollars at once for a single version # of Construct and be stuck with it for the next 5 years. Let's face it, price had to increase with Scirra expanding etc, and there was no way it was going to be $99 dollars one-off.

    It all comes down to the features and usability in the end, but based on price alone I feel 2 years for 150 bucks (if you own C2 license) is quite affordable and certainly nothing to make a scene about. Also, I wouldn't take this poll as any real proof of anything as the voting / first post is clearly skewed towards one option to begin with and directs voters to vote for one option over the other.

    INFO TOPIC IS UP! Planned date for first beta, supported systems and more:

    https://www.scirra.com/forum/construct-3-official-information-thread_t187100

    They might've had a pint or two yesterday to celebrate the upcoming announcement / milestone.. give it a few hours and I'm sure we'll hear something.

    With that said, whatever the news is...

    This just in via email:

    So you’ve signed up to our super special Construct 3 newsletter, but we’re sure you’ve been thinking we’ve been a bit quiet. Well that’ll change soon, we promise. In the meantime, keep an eye on your inboxes and on our social media channels - some news will be coming your way on the 1st of February. Stay tuned.

    Exciting times, can't wait!!

  • I have an object that has both platform and sine behavior. I've disabled default controls for the platform behavior (as it's a non-player object) and set it's gravity to 0 and I'm having it move horizontally by using simulate platform pressing left/right events. This works as intended, however I would like the object to do a slight vertical up&down movement by sine behavior at the same time (while it's moving horizontally). It seems that the platform behavior is interrupting the sine movement from moving up and down and only the horizontal movement happens.

    Am I doing something wrong or is it simply just not possible to combine these two movement behaviors?

  • 99Instances2Go Thank you for the explanation, I really appreciate it! I think I have a better understanding on how picking and booleans work now!

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  • 99Instances2Go &

    Awesome, you guys are the best!

    This was very helpful and now it seems to work exactly as should, I can finally move back onto tackling other mechanics in my game. Thanks again!

  • Thank you so much again !

    This is a definite improvement, but I noticed one more problem with the other object, as demonstrated in this capx:

    https://dl.dropboxusercontent.com/u/163 ... ed_V2.capx

    I gave both objects platform behavior movement for demonstration/testing purposes. If the blue box overlaps with the trigger without the pink overlapping a trigger, nothing happens. However if pink alone overlaps trigger it activates, and if both overlap both triggers activate.