WackyToaster's Forum Posts

  • You can download the sdk here.

    construct.net/en/make-games/manuals/addon-sdk

    I think Construct uses Glsl if I'm not mistaken.

  • Say you replace just the word "images" with "C://project/images" it could also replace the word in, say, a textfile that just happened to use it. Or a function in a script has "images" as part of the name, replacing that obviously breaks the script.

    It's less likely to happen if you do it by hand, but in an automated process it can happen very easily. So if you automate it you'll just have to be careful to pick the right strings to replace and possibly do it file by file rather than all files at once/recursive.

  • I doubt C3 can do that. My solution (I've done similar things before) would be to run a find and replace, that might do the trick.

    You'll have to be very careful though so you don't replace something you don't want replaced.

    I usually write myself small batch files to automate such processes where I use this utility with the unfortunate name of fart-it.

    fart-it.sourceforge.net

  • R0J0 saves the day once more. Here's a working example

    wackytoaster.at/parachute/3dPanning.c3p

    The UI layer is set to 2D and it's where I grab the touchX from.

    So I assume I got NaN because I kinda clicked into the infinite 3D void?

  • Like this :)

  • This is tricky but I think this isn't actually working. As soon as a 3D camera is involved Touch.X returns NaN and this thing breaks. So I think right now 3D camera breaks the touch plugin somehow?

  • The bullet is not picked anymore inside the function. I usually add the bullet UID as function parameter, and then do "pick by uid > param"

  • I tested the differences between the Video Recorder plug, and Animate, and they are about the same performance wise.

    You mean the video recorder plugin vs the video export option? Trust me, the video recorder absolutely tanks performance if you go with higher resolutions. Try recording something in 4k, the result is almost unusable.

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  • I agree with lennaert, lot's of angry kneejerk reactions. Scirra is gonna do just fine, they are not just gonna drop Construct like a hot potato now. It also very much makes sense to separate it from Construct in terms of marketability, because if someone wants to do an animation they are unlikely to ponder if Construct is the right game engine for the job.

    At least give them the benefit of the doubt.

  • Yeah you should absolutely report that still. Crashes like this shouldn't happen.

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  • You should probably report that one on the issue tracker.

    github.com/Scirra/Construct-bugs

    I'd guess Construct attempts to get the coordinates of an instance that doesn't exist anymore based on that code.

  • Is there a message that pops up and I may have it turned off?

    Or is there a way to know there is a problem before I close it?

    Not that I'm aware of.

  • Mouse plugin -> Set cursor style: None

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mouse

  • What I'm looking for is the developer console, that should open when you hit F12, at least in Chrome. My bad though, I probably shouldn't have gone with the assumption you use Chrome, but any browser has a developer console. Here's an example with an error.

    Just to be sure, the same error occurs if you try to open a file saved in a newer version of Construct. You did not happen to accidentally work in a beta release somehow? Either way, your file is not necessarily corrupted beyond repair. If you post it here via dropbox or something I can take a look at it. Often times the corruption is limited to a few eventblocks and fixing it takes 2 minutes.

    As to why Construct cannot detect faulty saves... I don't know. I doubt there's no measures in place at all, just that there could be cases where it's simply not detectable?