Vultwo's Forum Posts

  • 6 posts
  • Hi ,

    Apple does allow me to revise the game. I was already almost finished with the revise. I changed everything to weed related items. I think the App Store is just so hypocritical when they allow weed but don't allow my game. It just didn't make sense to me. Their policy doesn't say anything about that. I tried to make that clear in a conversation I had with them. I think they were just trying to save themselves by not approving the game.

    GTA: Chinatown Wars which is on the App Store also contains a similar kind of feature. I think they were approved just because Rockstar has a lot of money. When I pointed this out, they asked me if I knew any more of these games. So they could 'investigate' them. Their reaction literally almost made me lose my mind.

    I do own a MacBook which I used with the Construct 3 export to Xcode option. Before that, I just used an emulator to upload it to iTunes connect. I don't want to have anything to do with Apple in the future. The price of publishing to the App Store didn't really bother me though. It's just their support that's crappy for the price you pay.

    I will definitely keep posting updates about the development! (and maybe some stuff about getting accepted into the store or not)

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  • Hello .

    Thank you so much for your detailed view of the game. Your suggestion to make it look more 'visual' and to have a 'world' just gave me a great idea. I know the looks aren't as good as they should be. Luckily I'm very excited to make it look a lot better.

    I think you're certainly right about making it look more uniform as a whole. I didn't even think about this yet. I will also search for some sample UIs. Making those honestly frustrates me sometimes.

    Yes, it should be spelled 'illegal' I have a tendency to miss these kinds of mistakes all the time.

    I'm not that worried about Apple not accepting my first version. I almost started to adjust it completely. However, when I started making the changes. I realized this wasn't the kind of game I wanted to make. I really wanted it to have those kinds of references. I now Google Play doesn't care a lot. There are already other games including the same sort of references.

    Again, thank you for your reply. Feedback like this really means a lot to me. It inspires me to make things look better.

  • Sh*t looks dope bro

    Thanks man, means a lot to me <3

  • Coming soon!

  • Thank you for your reply. It took me so long because I was redesigning the UI constantly. I also regularly made changes to the way the game works. I had already finished an event sheet of over 900 events so making those changes took a long time too.

    I wanted to make the best game of this type out there. Most games of this type look like they were put together in a day. My first version looked the same, and I started over from scratch in Construct 3. I wanted to post the game about three months ago, but the inner perfectionist in me still wasn't very satisfied.

  • Hi, I'm working on this mobile game called "Hustle Life" for almost two years now. I'm pretty happy with the way it turned out to look. It has been a process with a lot of disappointment. Apple, for example, didn't want to approve the game because of the references made in it. Their guidelines didn't point out anything clearly, and I'm still mad about it.

    You have to make as much money as possible without getting killed. Most of the time it’s easy to make a bunch of money quickly, this isn’t without risk though. Hustle Life isn’t just about making money with selling drugs but also by doing other criminal things. Think of robbing a store or kidnapping a businessman. Every once in a while cops or rivals will bother you. They will come at random times. And you're never quite prepared.

    dropbox.com/s/3cyzasgadac1v9m/Screenshot_20180911-171305.jpg

    dropbox.com/s/d9xonet8nfygq3t/Screenshot_20180911-171326.jpg

    dropbox.com/s/8mkxu49y43ifm03/Screenshot_20180903-155951.jpg

    I like to know your first impressions of the screenshots I have provided. I still want to improve on the game before I release it. Even though it's already finished with some minor bugs, I'm currently fixing.

  • 6 posts