vtrix's Forum Posts

  • KaixaZero no source file included with this pack, also these are raster graphics do not use vectorshapes as source, though you can mail me if you have a specific request for adjustments or something new you need.

  • newt i dont think that was his question, some of my packs do have psd-sheets, (doesn't mean you can resell them)

    its for purpose of combining and changing certain things + overview, it does add to the productiontime=cost

  • KaixaZero hello, .. not in this pack, its was meant as a quick drag-in, there are not really any compositional elements, is that something you always need, want? the preview images show how they look on background.

  • there was an addition in 44 but i dont find it

    'from updatelist'

    add - Layout view: new zoom options in 'View' menu

    if i check about, its 44 , so i should be using the correct version,

    also for dark version visual improvement > (if you installed the very first one manually)

    you need to select the build in one from settings

    you can unstinstall the first one > addon-manager in view > and uninstall

  • Ashley

    a recent tread was talking about placing things on the wrong layer or on locked layers, ive also encountered that many times

    i think there are multiple problems that make this happening and disabling paste on locked and invisible layers will not be a full fix

    problem

    now you can for example select layer 1(highlighted) and then you press on a layer 2 object, but layer 1 is still highlighted, there is no correlation between layerpalette and the selected object

    a locked layer can be made active but you can still work on unlocked objects on other layers, so you think you can simple drag in new things > and suddenly they are locked

    you can't quickly go thru layers and know what and how many objects exist on that layer, hidden objects cant be checked at all

    invisible layers act as locked layers, > you cant select or move the boundingbox, invisible should only hide the graphic > if you dont want that hide + lock

    solutions

    if you select an object, the layerpalette should change and highlight on what layer this object is and make this the current active layer

    directly clicking on a layer should indicate what objects are on the layer (selection highlight) (this selection highlight already exist for selecting object types in projecttab, it would just highlight all objects on that layers)

    layer properties should say how many objects currently exist on that layer

    locked layers need to be unlocked before they can become active. so locking > deactivates the layer = next unlocked layer gets active

    clicking locked layers could blink the lock as visual cue

    this also means you cant change layer-properties > because the layers is .. locked! .. you can still toggle visibility

    selecting objects on multiple layers, would highlight multiple layers > cut and paste could then be used to move these on 1 layer

    advantages:

    you know that if you select something, that is the current layer you're working, dragging a new object will be on the same layer

    if you move an object of interest, you also know you're on that layer, you dont have to search or even look what layer its on, this is a huge benefit over current workflow

    clicking on a layer actually gives feedback what objects exist on that layer

    you can select and move hidden objects as the bounding box can still be seen, if you dont want that > hide + lock

    you wont paste on the wrong layer as you're always working on the layer you recently modified an object

    you cant paste on locked layers as you cant select or make them active

    if you try this out i'm sure this will be a great improvement

  • +1 , i actually have to look again if there are shortcuts for zoom because i don't use a mouse, so no scrollwheel

    just a thought, maybe a horizontal slider , 100% could be the middle of slider, maybe with an extra snapbutton for this and a plus and minus button on both sides for incremental zoom

    i also wonder if direct zoom (without smoothing) isnt just faster, but i guess thats preference, might be an option

    Tom

    Sadly, I'm waiting for the pay-pal-option as well. Any chance this gets done faster than 2 months? I'm guessing there's a lot of pay-pal users here.

    yeps, same here!

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  • Looks amazing! great work, really looks up to date now total new feel for c3

    my notes:

    -startpage width is jumping , maybe some responsive setting

    -account icon menu is not correctly aligned (top right is good but not in the dropdown)

    -default background could be set to a slight darker color, don't think anyone uses white backgrounds anyway, and you can set it

    -still not a fan of the top taps, but mostly because they seem out of place there a better look would be the default buttonsshape , the colors are better now

    -remote view and startpage could use an icon for making it look complete, looks empty now

    -dropdown width is too small for many items, even with room to spare

    -personally i feel the active color is too bright

  • okey as always after i post i find out new things

    ctrl - move : duplicate container

    shift- move: move constrained on axis: nice!

    notes:

    -would be great to multi select containers > shift-click only selects parts

    -using part of a container as single instance can become problematic for levelplacement

    -selection groups could still be usefull if you want to group even larger chunks ( wood,stone > house > street > ... )

  • Ashley , other construct devs..

    so the new wrap selection(where you can move entire container) was cool when i first saw it, but testing it now i find the behavior rather strange

    lets say you have a container with 2 objects with wrap option, if you want to have more of these in the editor, you have to drag in seperate objects, which get coupled in the position you drag the object in the editor, to change that, you have to select the object in the objectlist (you cant from the object itself) , then set the option to "normal" , so you can move the seperate object, then set the option to wrap again

    so then this becomes something that only is usefull for one container and do creation and placement in code, but why have this new selection option then?

    possible solution would be to move the second object in correct position relative to the "parent" object or bring the entire container in when you put one

    but if you want to use this feature for better/faster object placement, you cant use the objects as single instances or group with other instances,

    so it becomes really confusing how this is to be used i think

    what would be usefull is just regular grouping behavior at the editor level, where you can group and break the group on the selected instance with the wrap selection behavior and not working on the object type, this would be for better objectmanagement & placement, to create more, you could copy the group from the editor, this would become a new selection group with new instances

    well the selection-grouping is something i like to put on the suggestion forum but wanted to ask about the current workflow with containers first

  • I also exclusivly work with pen and have the same issue

    (chrome\browser) pen double clicking is not working well, slightly moving after first click will cancel double click, so you get what you mentioned

    wacom pen have 2 extra btns, if you custom set one to double click it works perfect, the problem with that , is you have to connect this setting to a program which in this case is chrome instead of c3,

    in chrome i use one for right click and one for browser back, so i would have to give up this functionality just to work with c3, double clicking is general useless in chrome

    i think there could be alternative controls optimal for pen use , which i was planning to ask, but there are some things to consider, using right click instead of double might be an option

  • I hope in the future scirra creates a form to submit bugs from within the program connected to your personal account

    it would autocomplete

    -version data

    -browserdata

    -pc info, this could be something you fill in into your account

    -if its a bug that just happened it could be attached

    -screenshots

    ...

    its probably possible to connect this data to the bug forum so its centralized

    the same could then be done for the suggestion

  • i also find the android keyboard an immense flow breaker, it pushes the whole window, takes halve of the height, and is slow..

    i think a customised keyboard could bring a much better tablet experience...

    if found this rather cool project:

    https://mottie.github.io/Keyboard/

    you can have different key-layouts, numpad only , custom themes, its much faster, compact ...

  • it might be the goal to have the biggest bug out before the gamejam, but when people start the gamejam and then all new features get opened, there will be a whole new chapter of bugs, which might be abit more aggrevative when trying to do a gamejam

    suggestion, open up feature per feature until gamejam.. if the goal is to open everything anyway

  • i wish "someone" made a surface i7 with wacompen , a mobile 1060+ gpu, infinity touch display from dell and doesn't sound like a jetplane, i would finaly buy one,

    for tablet i use a 10' lenovo tab2 <200$ and pretty happy about it, connection is sometimes iffy, .. will be interesting to see if i can do some c3 on it..