Vilehead's Forum Posts

  • fixed up a GIF

  • Progress!

  • Aaaand an Update!

    Void full of Life Adding new stuff everyday! I am mostly done with the sector gfx and passive creatures. Next stop - Mobs and combat. :3

    SoldjahBoy

    Grymligast

    MadSpy

    Do you see any progress guys?

  • Irbis

    This was finished long time ago.. and sent to requester.. AndreasR

    http://gigatron3k.free.fr/html5/C2/FX/warpspeed.rar

    Oooh I see. Thank you very much mate <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Forget this one yes... Let me see...

    wohow! Btw, Gigatron? ever considered setting up a Patreon? I am more than sure the community would be interested in paying you back for all you had done for us all =)

  • so nothing yet...

    yea :\</p>

  • Or : https://www.shadertoy.com/view/4tjSDt

    Or a forked version of mine with acceleration but rework needed, this mean you must wait 1 or 2 week.

    http://gigatron3k.free.fr/html5/C2/FX/wspeed

    Sooo... its been much more than 2 weeks. Would you happen to have a finished version? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • > Gigatron There is a very, very, VERY nasty bug in the plugin. If the cube texture is too dark/black - the canvas goes apeshit and plugin gets messed up. But its not visible in preview. You have to export the project to NodeKit. Even previewing in NodeKit will not uncover the bug, you have to export. Its present in both 32 and 64bit windows export.

    > Screenshot:

    >

    > Heres the cap. Export it to Nw.js on your own.

    > https://www.sendspace.com/file/eg788j

    >

    > Also, not to brag but...

    >

    > I am in the middle of a very big project. And today, instead of adding new things to my game and expanding the game in general, I've spent EIGHT hours, full of frustration trial-and-error debugging, and over 70 NodeKit exports, trying to inspect this bug and find the source of it. So, yeah. Please appreciate my dedication.

    >

    Try to set Light Depth To 0;

    It's working for me i see 4 black cube...

    Actually, my mistake. It was something else. The sprite with the effect had 4 frames of animation (not really playing but still) and the plugin tries to display all 4 frame at once (for w/e reason). It doesn't matter if the frames are in one animation or in many - you can only use one frame or it breaks.

  • Gigatron There is a very, very, VERY nasty bug in the plugin. If the cube texture is too dark/black - the canvas goes apeshit and plugin gets messed up. But its not visible in preview. You have to export the project to NodeKit. Even previewing in NodeKit will not uncover the bug, you have to export. Its present in both 32 and 64bit windows export.

    Screenshot:

    Heres the cap. Export it to Nw.js on your own.

    https://www.sendspace.com/file/eg788j

    Also, not to brag but...

    I am in the middle of a very big project. And today, instead of adding new things to my game and expanding the game in general, I've spent EIGHT hours, full of frustration trial-and-error debugging, and over 70 NodeKit exports, trying to inspect this bug and find the source of it. So, yeah. Please appreciate my dedication.

  • > can someone upload a working demo or an image?

    >

    Just download and install it, why bother?

    Because it needs 10 times more time than simply previewing it in my browser...? Plus, if a live demo doesn't work, it might mean the plugin also doesn't. So why bother?

  • Irbis

    ' Would it be possible to see those effects in action on a bigger image? I can hardly see what is in there. '

    The download includes bigger screenshots of each of the effects.

    My point is to see the images before downloading anything. Otherwise, it defeats the purpose

  • LDC Studios your game looks great, didn't know that construct2 engine is capable of handling such a high 3D graphic models. Well your work gave me a new insight of the engine. Have played your previous version of the project "Grave Prosperity" a good product despite some shortcomings. May I know the reason for name change, the name "Grave Prosperity" was good, kind of went with the theme. Looking forward to your project & all the best.

    Those are not 3d models but 2d renders of 3d models(+normal maps perhaps).

  • Can't wait for this!

  • can someone upload a working demo or an image?

  • Would it be possible to see those effects in action on a bigger image? I can hardly see what is in there.