Let's say I have a Family with 100 Sprites randomly placed on the screen.
I want to pick all of objects in that family that is closer than 100px to another one in the same family, if there is any?
In my mind this would work but it doesn't really.
Pick by evaluate. distance(family1.X, family1.Y, family1.X, family1.Y) < 100
It seems like it's always true, since itself is always closer than 100px to itself.
So what is the smartest way to filter out itself in the evaluation?
Expected: If any objects in a family is closer than 100px to eachother = True (Picked)