TomoloGames's Forum Posts

  • First of all, thank you for your reply. I do understand and know everything you said but the problem I have is if you play the same level again to get a better score.

    Level 1 - score 100 = total score is then 100

    Play level 1 again and score 90 = total score is then 190

    How do I check to see if the score you'll get the second time you play is higher than the first time you played with only these 2 variables?

    Thanks again

  • Hi there!

    First of all, I have really tried to figure this out on my own without any luck so therefor I ask you guys. In my latest game, I have a variable that starts at 200 and then subtract 1 each second. If you finish the level in 150 seconds then the variable is 50 (200 - 150) and then your score is 50. So the faster you finish the level the higher score you'll get.

    Example:

    First level finished in 150 seconds = 50 points.

    Second level finish in 100 seconds = 100 points + 50 points from the previous level.

    I can figure out how to achieve this with a new variable for each level but that seems like overkill, I'm sure there's an easier way that I haven't figured out yet.

    So, how can I achieve this without having 50 different variables (50 levels)?

    Thanks in advance,

    Tommy / tomologames.com

  • Hi there!

    I have re-uploaded my game AIHI to Kongregate because there were a bunch of complaints but I have fixed everything now so please check it out. I would be beyond grateful if you gave me some feedback :)

    kongregate.com/games/tomologames/aihi

    Thanks in advance,

    Tommy / tomologames.com

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  • If you like the game, you can download it for free on Google Play:

    play.google.com/store/apps/details

    tomologames.com

  • Hi there! I just uploaded my new game Robrik and I would be beyond grateful if you would give me some feedback! The game will be available on Google Play soon :)

    kongregate.com/games/tomologames/robrik

    Thanks in advance,

    Tommy / tomologames.com

  • Nice.

    Flappy bird without the worry to touch the ground :)

    Yes, something like that :p

    Thank you for playing btw :)

  • Cocoon is up and running again :)

  • The game is also available on Google Play!

    Download for free:

    play.google.com/store/apps/details

    Buy for a small price:

    play.google.com/store/apps/details

  • Hi there,

    I just uploaded my new game Tomolof to Kongregate and I would be very grateful if you could give me some feedback.

    https://www.kongregate.com/games/tomologames/tomolof

    Thanks in advance,

    Tommy / Tomolo Games

  • Hi there!

    I just uploaded my new game AIHI and I would be so grateful if you would give me some feedback!

    https://www.kongregate.com/games/tomologames/aihi

    Thanks in advance,

    Tomolo Games

  • Hi there!

    I use 2 "Tiled Background" as my background for a layout and they are both 1920x1080 big. When I use "Tiled Background" you can see a line where they "meet". I mean where the first "Tiled Background" ends and the other starts. You can only see it when the player is moving though and when the player stops the line disappears.

    I was thinking about using 2 sprites instead and it seems to work great but in the back of my head there's a voice saying "2 huge sprites will mess up your game". Is it true though? If I disable collisions and set the speed to 0, what is the difference?

    Thanks in advance,

    Tommy / tomologames.com

  • You are without a shred of doubt the most awesome person on this forum, if not the whole universe!!! Your solution is perfect, as always! A thousand thanks

  • Hey Dop! You always have great solutions but as always, they don't work for me at first because I don't completely understand them :p

    Can you see what I have done wrong here?

  • Thank you for your reply but I have already tried that though. The problem with that solution is if the player is still running then the coin will end up where the Coin-Counter-Sprite were when player first collided with the coin. The Coin-Counter-Sprite is always on screen so if the player move right then so do the Coin-Counter-Sprite.

  • Hi there!

    I want the player to collect coins and on collision with coin I want the coin to move to the "Coin-counter-sprite" like I have seen in lots of games. I have tried do achieve this with the bullet behavior and all the other behaviors as well but with no success. Is it possible to do this in Construct 2?

    I also want to achieve a magnet effect where the coins move to the player if the player collects a magnet.

    If you don't understand what I mean then this video shows exactly what I want. It's Temple Run

    Subscribe to Construct videos now

    Thanks in advance,

    Tommy / www.TomoloGames.com