Tokinsom's Forum Posts

  • Hey guys! Download link is on the original post!

  • ^ What he said.

  • I keep hearing the layout object is bugged, but it's actually working perfectly fine for me..spare one small thing..I'm using the input system plugin, and after opening my pause menu (using the layout object) the input is not recognized. It works fine with the mouse and keyboard object, but that's it. Is this a problem with the layout object or the input system plugin? If it is the layout object, is there any chance it will be fixed soon? It's pretty important if you ask me..

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/tech_demo_scrn.png">

    The Minitroid tech demo is finally done!!

    http://www.metroid-database.com/fanapps.php

    *Uploaded a new build, if you got a crash earlier please try this one.

    Cheers!

  • You can play a song on a certain channel, then change the channel's frequency ratio to speed it up.

  • & newline &

  • Well, if you're not worried about having a ton of clouds everywhere, you can do the same thing in the .cap I posted but change scrollxleft and stuff to the edges of the layout. That way cloud repositioning won't be affected by your player's current position.

    If you really want to use a tiled background object, just use this:

    Always: Set cloud value 'scrollspeed' to 'scrollspeed' - n*timedelta

    Set cloud offset to self.value('scrollspeed'), 0

    Just make sure the cloud uses a pow2 texture.

  • It should! That's what scrollxleft and such are for

    edit: hm. Scrolling to the left kinda messes it up :T I dunno man, maybe someone else can chime in on this.

  • My bro and his friends play a lot of Dungeons & Dragons and Zion (or is it Scion..? Whatever.) which use a TON of dice. Having to keep track of so many dice and stuff really slows the game down, so I made this for them. Dunno if anyone here is into those kinds of games, but someone might find it useful!

    Anyway, this little program can roll up to 50 customizable dice, give you the total, and highlight critical hits or misses which you can define. There's also a modifier to adjust the total (attack bonuses and stuff) Press space to roll the dice. You can adjust the default values via the DefaultSettings file.

    Download

    <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Dice_C.png">

  • Incredibly bored, so I whipped this up. Hope it helps!

    http://download959.mediafire.com/tt59zd ... bjects.cap

    edit: might want to change (displayheight) to (scrollybottom)

  • There's a number of ways to have the clouds infinitely scroll.

    1. You can make them tiled background objects, and use image offset (could take up a good bit of VRAM though)

    2. Use ScrollXleft or ScrollxRight and reposition the clouds when they go off-screen. If the cloud's hotspot is in the middle, then something like this:

    +Cloud.x < ScrollXLeft-(cloud.width/2)

    -Set Cloud position to: ScrollXRight+random(n), 0+random(windowheight)

    3. Use the wrap behavior (that might only work well with single-screen levels or small layouts)

  • Tools, maybe? Anyway, you can use the window object to hide a window, but I don't think you can hide a specific window using it's title or whatever.

  • ^ This.

    It looks like there would be 5 layers used here, but you can probably get away with just using 2. Just be conscious of each object's z order. If you make the clouds auto scroll, just move the larger ones quicker and the smaller ones slower. No need to make a ton of layers just for that!

  • Again, you need to put the HUD in the window border, not the layout border. The position it's at now keeps it way off-screen. Scroll to the top of the layout, and put the HUD right above that line (around 527,432) and you'll see what I mean.

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  • Theeeen I have no idea. Post a .cap?